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Old 02-28-2006   #2 (permalink)
Kevin Hoffman


 
 

Re: Rotating the PerspectiveCamera

Valentin,
That looks like a good plan... The only problem I have is that when
I use the following line:

(camera1.Transform as MatrixTransform3D).Matrix *= rt3d.Value;

I end up with a run-time error telling me that I cannot modify the
Matrix property because its in a read-only state.

My System SpecsSystem Spec