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Old 01-18-2007   #4 (permalink)
Ken


 
 

Re: Disabling DX Sound Hardware Acceleration in Vista

Vista does have a run box

Ken


"alilly" <alilly@discussions.microsoft.com> wrote in message
news:8987F3FE-9BB5-4785-8CE9-0D947E6F971E@microsoft.com...
> Already have done that. That's why I'm asking here to begin with. Because
> the
> obvious solution of tweaking settings in dxdiag doesn't work. Plus, from
> what
> I've heard, Vista doesn't even have a run box anymore. So I'm looking for
> a
> DX10/Vista equvilant of disabling the Sound Hardware acceleration.
>
> "Konstantin Shishov" wrote:
>
>> You can check DX configurations by -->RUN---> "dxdiag" ENTER
>>
>> And see what you can do as well as test it ...or disable
>> --
>> Microsoft MVP 1999-2002
>>
>>
>> "alilly" wrote:
>>
>> > Ok, I myself am not running vista, but a friend of mine is, and we've
>> > got an
>> > older game we'd like to play together. The game was made for Windows
>> > 98, so
>> > it still runs fine on XP and even Vista. The only problem is there's a
>> > sound
>> > issue with the game that makes the sound crackle and pop constantly,
>> > which is
>> > very annoying, especially durring the cinematics in the start of the
>> > game. I
>> > was able to fix this quite easily on my XP maching by going into
>> > dxdiag, then
>> > to the sound tab, then turning the sound hardware acceleration off.
>> > Problem
>> > solved, for me. However, as my friend is running Windows Vista, he has
>> > DX10,
>> > and there's no option to turn the sound acceleration off. So my
>> > question is,
>> > how do we make this work in vista, besides downgrading to DX9c (which
>> > I'm not
>> > sure is possible in Vista), or downgrade to XP. Is it even possible to
>> > make
>> > an adjustment like that anymore?



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