I suspect the nVidia drivers are to blame. I'm using a Radeon X1900XT and
can't tell any difference from running it on Windows XP.
--
Paul Smith,
Yeovil, UK.
Microsoft MVP Windows Shell/User.
http://www.windowsresource.net/
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"iNexxFear" <iNexxFear@discussions.microsoft.com> wrote in message
news:2DA246D2-8486-461D-AE67-F70FAAD97B9E@microsoft.com...
> Hi Folks,
>
> First of all I know Oblivion is not really suppoted on Vista by Bethseda
> Softwarks (yada yado and soforth); with that aside I was wondering if
> someone could help with my issue below.
>
> I upgraded one of my home computers to Vista Home Premium this weekend,
> and
> for ha-ha's and giggles, I installed Oblivion to it to see what it would
> do
> on this device (now note I've run Oblivion on it before with no real
> issues).
>
> However when installing this game on my upgraded system (and the patch
> v1.1.511 English) on my computer the games starts ok; but performance is
> somewhat weak.
>
> The worst place where I see it is in the game startup screen where you can
> "Load" games. The main screen starts but once you click the "Load button"
> the
> system pauses and then starts refreshing the screen. At which point the
> mouse
> cursor starts hopping terribly like it can't keep up.
>
> Once I start a game and have it in low graphics is reasonably fine in the
> game. I don't understand why its so slow in that section of the game?
>
> anyone have any suggestions? I've tried placing the OblivionLaunch.exe and
> Oblivion.Exe files into XP SP2 compatibility mode, with maybe some slight
> improvements. Also the HDD is defragmented quite well (Diskeeper 2007 Pro
> has
> been run enumerous times)..
>
> Sys Specs:
> Intel Pentium 4 2.0 GHz
> Nvidia 6600 Series (model not exactly available)
> 1GB system ram
> Win Vista Home Premium
> SB Audigy 2 ZS
>
> Latest Available Drivers for all above loaded, additionally using 2GB of
> USB
> BoostReady Memory
>
> Oblivion's Graphics Settings are presently set for "Low" to troubleshoot
> the
> load / issue reported above.
>
> I'm going to play around a bit mroe, but if anyone has any ideas please
> post
> them back here! Be interested in hearing.