|
RE: Oblivion and Vista Speed/Performance :: Help Needed I upgraded to Vista Home Premium last week and loaded Oblivion updated with
the latest patch. I am using a laptop, 2MB RAM, no ReadyBoost and ATI
Mobility Radeon X700. Oblivion occasionally freezes (very occasionally) but
other than that it runs fine.
I hope that helps. Would seem that it is most likely to be a driver issue.
"iNexxFear" wrote:
> Hi Folks,
>
> First of all I know Oblivion is not really suppoted on Vista by Bethseda
> Softwarks (yada yado and soforth); with that aside I was wondering if
> someone could help with my issue below.
>
> I upgraded one of my home computers to Vista Home Premium this weekend, and
> for ha-ha's and giggles, I installed Oblivion to it to see what it would do
> on this device (now note I've run Oblivion on it before with no real issues).
>
> However when installing this game on my upgraded system (and the patch
> v1.1.511 English) on my computer the games starts ok; but performance is
> somewhat weak.
>
> The worst place where I see it is in the game startup screen where you can
> "Load" games. The main screen starts but once you click the "Load button" the
> system pauses and then starts refreshing the screen. At which point the mouse
> cursor starts hopping terribly like it can't keep up.
>
> Once I start a game and have it in low graphics is reasonably fine in the
> game. I don't understand why its so slow in that section of the game?
>
> anyone have any suggestions? I've tried placing the OblivionLaunch.exe and
> Oblivion.Exe files into XP SP2 compatibility mode, with maybe some slight
> improvements. Also the HDD is defragmented quite well (Diskeeper 2007 Pro has
> been run enumerous times)..
>
> Sys Specs:
> Intel Pentium 4 2.0 GHz
> Nvidia 6600 Series (model not exactly available)
> 1GB system ram
> Win Vista Home Premium
> SB Audigy 2 ZS
>
> Latest Available Drivers for all above loaded, additionally using 2GB of USB
> BoostReady Memory
>
> Oblivion's Graphics Settings are presently set for "Low" to troubleshoot the
> load / issue reported above.
>
> I'm going to play around a bit mroe, but if anyone has any ideas please post
> them back here! Be interested in hearing. |