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DWM features in Vista I'm looking for more information about the DWM and associated
technologies. I looked in dwmapi.h and the SDK documentation for
those APIs, but I guess I was expecting more functionality than I am
seeing there. It seems like the features exposed are specifically
related to Microsoft needs (like glass) and Alt+Tab, but that there
isn't much beyond that in terms of generically producing information
for or consuming information from the DWM.
For example:
Can windowed Direct 3D and/or OpenGL rendering be composited with the
desktop using the alpha channel generated using those APIs?
Could I implement my own variant of Flip 3D or is that using private
APIs?
It may be that there just isn't any more functionality that is
publically exposed currently, but I wanted to verify that and make
sure I'm not looking in the wrong place.
Thanks,
Chris |