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Re: Issues with New Nvidia Vista drivers - 96.33 They are still beta drivers and under development - the same as Vista is.
When Vista goes gold you will see fully developed drivers become available
for many hardware devices that are now only partly supported, or not
supported at all.
--
Regards,
Richard Urban
Microsoft MVP Windows Shell/User
(For email, remove the obvious from my address)
Quote from George Ankner:
If you knew as much as you think you know,
You would realize that you don't know what you thought you knew!
"d3fin3d" <friedman@nightintoday.com> wrote in message
news:BDAA4084-79CA-466C-8964-713F20478F1C@microsoft.com...
> Well, I installed the lastest Vista drivers, which install fine with the
> Pre-RC1 build 5536. My personal results below:
>
> - Window dragging laggyness I experienced before with the default drivers,
> has been improved.
>
> Within Quake 3:
>
> - No more mouse/keyboard input lag
> - FPS back to normal (from 60 with default drivers, to 125).
>
> However:
>
> - The full screen gamma issue is still apparent (can't increase gamma
> beyond 1, unless in window mode)
> - And a new error has occured: After about 5 seconds of my CFG/map
> loading, the screen stops rendering things smoothly, and I start seeing a
> jagged rendering. This doesn't affect the graphics too much, but the
> smooth edges (of certain things like text and weapon marks) disapeer.
> Also, the players name that one focuses on with this crosshair disapeers,
> as well as the crosshair itself! This error didn't happen with the default
> Vista display drivers.
>
> So clearly there's a new rendering issue within quake 3 (havn't tested
> other games).
>
> Not sure if there's a fix for this which involves changing a few options
> within the Nvidia settings, or if this is a more deep rooted driver issue.
>
> Thought I'd share anyway.
>
> AMD XP 2500+, 1GB RAM, Geforce FX 6800 GT, 240 GB HD total. |