Joe wrote:
Quote:
>
> You can actually do those kinds of pixel shading and bump mapping in
> Dx9, most game companies choose not too because it is kindda tricky, or
> just lazy. Dx10, nice, but the whole "Dx10 only in Vista", what a load.
>
> There are some nice things you can do in Dx10 with the stuff built it,
> but most of it can be coded to work in Dx9 without too much difficulty.
> At least that's the claims I get from a couple guys I know. haha.
>
Your quite right - most of what you can do in DX9 can be replicated in
DX10 - reference to the shading aspect. One of the issues that is of
concern is the network communication protocols - which microsoft changed
in DX10.
This means that freelancer will load and launch properly but when you
try and lock on to a server - you will not be able to communicate with
it. Therefore you will not be able to play on the server.
There are work-rounds to circumvent this problem though.