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Welcome to Vista Forums we are your forum to discuss Windows Vista x64 and x86 systems. Whether you need help or just want to post an idea you have on Vista, this is the forum for you.
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#1 | ||
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Guest
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Hi,
I'm not sure which newsgroup to ask this on, but I am wondering if there are new ways within Vista to get access to the graphical contents of a window. For instance, the window selector and the start menu are good at showing "live" views of windows. Is there any way to get access to the window graphics through the new DX/WGF infrastructure that is better than getting DCs and bitblting? thanks, kel |
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#2 | ||
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Guest
Posts: n/a
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I've found the answer to part of my question in the form of the DWM thumbnail
APIs, but that still doesn't seem to give me enough control to map the images onto textures for DirectX tricks. Is there anyway to draw the image to something other than an HWND? "kd" wrote: > Hi, > > I'm not sure which newsgroup to ask this on, but I am wondering if there are > new ways within Vista to get access to the graphical contents of a window. > For instance, the window selector and the start menu are good at showing > "live" views of windows. Is there any way to get access to the window > graphics through the new DX/WGF infrastructure that is better than getting > DCs and bitblting? > > thanks, > kel |
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#3 | ||
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Guest
Posts: n/a
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I've found the answer to part of my question in the form of the DWM thumbnail
APIs, but that still doesn't seem to give me enough control to map the images onto textures for DirectX tricks. Is there anyway to draw the image to something other than an HWND? "kd" wrote: > Hi, > > I'm not sure which newsgroup to ask this on, but I am wondering if there are > new ways within Vista to get access to the graphical contents of a window. > For instance, the window selector and the start menu are good at showing > "live" views of windows. Is there any way to get access to the window > graphics through the new DX/WGF infrastructure that is better than getting > DCs and bitblting? > > thanks, > kel |
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