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| Guest | Re: Invert brush Sorry, there is not. Blend mode and ROP-type rendering are available if you wish to leverage our BitmapEffects, but they are not built-in, and this will allow you to blend between arbitrary *inputs*, though not with the back buffer . The primary issue with ROPs as they are used in GDI is that they implicitly require the back-buffer (as you say, "whatever is behind the brush") to be present, while with a hierarchical retained scene graph, "what is behind" may not exist yet, or it may be in the process of being accumulated into a temporary buffer, etc, etc. -Adam Smith [MS] "Jack Robins" <Jack Robins@discussions.microsoft.com> wrote in message news:7F7D1EBD-0822-4DC7-84ED-7C5B8A2BABDA@microsoft.com... > Is there an equivalent in WPF to BitBlt with DSTINVERT as the last > argument? > > (This inverts whatever is behind the brush) > > Cheers |
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