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| | #1 (permalink) |
| Guest | MouseMove event in Viewport3D I am experience a problem capturing MouseMove event in Viewport3D - it looks like this event is either buffered for some reason, or is scheduled from low-priority thread, or something like this. When an application starts I simply don't get this event for some time, but after a while it goes through. I handle this event in other UI elements. |
| | #3 (permalink) |
| Guest | Re: MouseMove event in Viewport3D How many triangles are in your scene? Depending on the complexity of your scene and models, it can take some time to calculate the intersection of the pick ray with all the triangles in the scene. Mesh bounds are calculated lazily and cached to improve future hit testing performance (which may explain why there is a lag at first). If your scene is not very complex, I would be interested in learning more about your scenario so that we can understand why you're seeing this behavior. -- Bob Brown [MSFT] This posting is provided "AS IS" with no warranties, and confers no rights. "rincewind" <fake@not.real> wrote in message news:uOtkkgvCGHA.516@TK2MSFTNGP15.phx.gbl... > "rincewind" <fake@not.real> wrote in message > news:OV%23bRevCGHA.2696@TK2MSFTNGP10.phx.gbl... >>. I handle this event in other UI elements. > > I meant "I handle this event in other UI elements without such problem." > |
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