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| | #1 (permalink) |
| | Advice on creating a 3d control Hi, I'm looking to create a control similar to the winforms listview (eg it has different icon styles, list mode, details, etc) except that it uses the 3d stuff in WPF to make each object a 3d mesh instead of an icon. Right now I just made a custom control with a big viewport3d in it and am going to do all to work myself (which sucks). My question is: is there a better way? Previously I've created custom listboxes by using databinding and the DataTemplate stuff which is really awesome and slick. Can I do something similar? (like inheriting from a 2d control and using all its layout logic and containers to support databinding) One way i was thinking was to use a listview then in the datatemplate make a new viewport for each item. Although I'm not sure if this would allow things like making the items fly to their new positions when the sorting criteria changes. Also everything i know about windows and 3d programming tells me that making 100s of viewports is a bad idea performance wise, although since objects by default can extend past the viewport edges, avalon may be doing things behind the scenes differently than I assume. Any insight would be appreciated. Thanks, Lucas |
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| | #2 (permalink) |
| | RE: Advice on creating a 3d control WPF 3D is not as integrated as the 2D stuff for this version. You can style listbox items to each have a viewport - you can bind textures to materials. It's not full proof because again, 3D is not as integrated. You can use a single Viewport3D, but you are on your own at that point. I have a List3D control at http://www.therhogue.com/WinFX - graph3D sample. It allows for binding. It's an items control and a middleman...binding goes through it and then the visuals are interpreted into the viewport. "LM" wrote: > Hi, > > I'm looking to create a control similar to the winforms listview (eg it has > different icon styles, list mode, details, etc) except that it uses the 3d > stuff in WPF to make each object a 3d mesh instead of an icon. Right now I > just made a custom control with a big viewport3d in it and am going to do all > to work myself (which sucks). My question is: is there a better way? > Previously I've created custom listboxes by using databinding and the > DataTemplate stuff which is really awesome and slick. Can I do something > similar? (like inheriting from a 2d control and using all its layout logic > and containers to support databinding) One way i was thinking was to use a > listview then in the datatemplate make a new viewport for each item. > Although I'm not sure if this would allow things like making the items fly to > their new positions when the sorting criteria changes. Also everything i know > about windows and 3d programming tells me that making 100s of viewports is a > bad idea performance wise, although since objects by default can extend past > the viewport edges, avalon may be doing things behind the scenes differently > than I assume. Any insight would be appreciated. > > Thanks, > Lucas > |
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