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| | #1 (permalink) |
| | Texture Coordinates across multiple meshes Hey Guys, I have a grid of 10x20 flat plane meshes lined up in such a way that they are all on the same Z value and give the apeareance of one large plane. I have applied texture coordinates to each of these planes with the idea that applying the same material to all the meshes will result in the proper part of the material being displayed in the proper location of the grid. The issue is that even with txt-coord values like (0, 0.1) etc, every single plane is displaying the entire material instead of the sub-section that it is supposed to. Any ideas what could be causing this? -Avery |
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| | #2 (permalink) |
| | RE: Texture Coordinates across multiple meshes -Adam Smith responded to this message on a different Avalon forum and gave the answer which is that the ViewportUnits attribute of the brush must be set to Absolute - works perfectly! -Avery "Avery Z" wrote: > Hey Guys, > > I have a grid of 10x20 flat plane meshes lined up in such a way that they > are all on the same Z value and give the apeareance of one large plane. I > have applied texture coordinates to each of these planes with the idea that > applying the same material to all the meshes will result in the proper part > of the material being displayed in the proper location of the grid. > > The issue is that even with txt-coord values like (0, 0.1) etc, every single > plane is displaying the entire material instead of the sub-section that it is > supposed to. > > Any ideas what could be causing this? > > -Avery |
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