I have a grid of 10x20 flat plane meshes lined up in such a way that they
are all on the same Z value and give the apeareance of one large plane. I
have applied texture coordinates to each of these planes with the idea that
applying the same material to all the meshes will result in the proper part
of the material being displayed in the proper location of the grid.
The issue is that even with txt-coord values like (0, 0.1) etc, every single
plane is displaying the entire material instead of the sub-section that it is
Any ideas what could be causing this?