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| | #1 (permalink) |
| | Drawing Line on Canvas All: OK - I know this seems like a ridiculously simply question, but I cannot find an answer. In the "old days" of Windows programming (the old days include .NET 2.0 Forms), one could somehow obtain a graphics context, e.g., CreateGraphics() and draw on a form, etc. How do you do the same thing in WPF (Windows Presentation Foundation)? I am simply trying to draw (render) a line on a Canvas - that's it. There does seem to be an equivalent of CreateGraphics() or GetDC() or GetDrawingContext() - or anything one would naturally assume to be present in an API of this type. Examples? Thank you, jpuopolo |
My System Specs![]() |
| | #2 (permalink) |
| | Re: Drawing Line on Canvas In article <1162607686.882875.230630@m7g2000cwm.googlegroups.com>, puopolo@gmail.com says... > All: > > OK - I know this seems like a ridiculously simply question, but I > cannot find an answer. In the "old days" of Windows programming (the > old days include .NET 2.0 Forms), one could somehow obtain a graphics > context, e.g., CreateGraphics() and draw on a form, etc. > > How do you do the same thing in WPF (Windows Presentation Foundation)? > I am simply trying to draw (render) a line on a Canvas - that's it. > > There does seem to be an equivalent of CreateGraphics() or GetDC() or > GetDrawingContext() - or anything one would naturally assume to be > present in an API of this type. > > Examples? > > Thank you, > jpuopolo > > Have a look at the SDK Documentation (http://windowssdk.msdn.microsoft.com/en- us/library/system.windows.media.drawingcontext.aspx) for the DrawingContext class, especially the remarks which explain (in addition to its differences with the old school device context): "When you use a DrawingContext object's draw commands, you are actually storing a set of rendering instructions (although the exact storage mechanism depends on the type of object that supplies the DrawingContext) that will later be used by the graphics system; you are not drawing to the screen in real-time." ---- for just basic "line on a canvas... From the SDK Documentation's "How to: Draw a Line"... <Canvas Height="300" Width="300"> <!-- Draws a diagonal line from (10,10) to (50,50). --> <Line X1="10" Y1="10" X2="50" Y2="50" Stroke="Black" StrokeThickness="4" /> <!-- Draws a diagonal line from (10,10) to (50,50) and moves it 100 pixels to the right. --> <Line X1="10" Y1="10" X2="50" Y2="50" StrokeThickness="4" Canvas.Left="100"> <Line.Stroke> <RadialGradientBrush GradientOrigin="0.5,0.5" Center="0.5,0.5" RadiusX="0.5" RadiusY="0.5"> <RadialGradientBrush.GradientStops> <GradientStop Color="Red" Offset="0" /> <GradientStop Color="Blue" Offset="0.25" /> </RadialGradientBrush.GradientStops> </RadialGradientBrush> </Line.Stroke> </Line> <!-- Draws a horizontal line from (10,60) to (150,60). --> <Line X1="10" Y1="60" X2="150" Y2="60" Stroke="Black" StrokeThickness="4"/> </Canvas> ------------ // Add a Line Element myLine = new Line(); myLine.Stroke = Brushes.LightSteelBlue; myLine.X1 = 1; myLine.X2 = 50; myLine.Y1 = 1; myLine.Y2 = 50; myLine.HorizontalAlignment = HorizontalAlignment.Left; myLine.VerticalAlignment = VerticalAlignment.Center; myLine.StrokeThickness = 2; myGrid.Children.Add(myLine); ----------- |
My System Specs![]() |
| | #3 (permalink) |
| | Re: Drawing Line on Canvas Bob: Thanks - works like a charm. Best, John Bob wrote: > In article <1162607686.882875.230630@m7g2000cwm.googlegroups.com>, > puopolo@gmail.com says... > > All: > > > > OK - I know this seems like a ridiculously simply question, but I > > cannot find an answer. In the "old days" of Windows programming (the > > old days include .NET 2.0 Forms), one could somehow obtain a graphics > > context, e.g., CreateGraphics() and draw on a form, etc. > > > > How do you do the same thing in WPF (Windows Presentation Foundation)? > > I am simply trying to draw (render) a line on a Canvas - that's it. > > > > There does seem to be an equivalent of CreateGraphics() or GetDC() or > > GetDrawingContext() - or anything one would naturally assume to be > > present in an API of this type. > > > > Examples? > > > > Thank you, > > jpuopolo > > > > > > Have a look at the SDK Documentation > (http://windowssdk.msdn.microsoft.com/en- > us/library/system.windows.media.drawingcontext.aspx) for the > DrawingContext class, especially the remarks which explain (in addition > to its differences with the old school device context): > > "When you use a DrawingContext object's draw commands, you are actually > storing a set of rendering instructions (although the exact storage > mechanism depends on the type of object that supplies the > DrawingContext) that will later be used by the graphics system; you are > not drawing to the screen in real-time." > ---- > for just basic "line on a canvas... > From the SDK Documentation's "How to: Draw a Line"... > > <Canvas Height="300" Width="300"> > > <!-- Draws a diagonal line from (10,10) to (50,50). --> > <Line > X1="10" Y1="10" > X2="50" Y2="50" > Stroke="Black" > StrokeThickness="4" /> > > <!-- Draws a diagonal line from (10,10) to (50,50) > and moves it 100 pixels to the right. --> > <Line > X1="10" Y1="10" > X2="50" Y2="50" > StrokeThickness="4" > Canvas.Left="100"> > <Line.Stroke> > <RadialGradientBrush GradientOrigin="0.5,0.5" Center="0.5,0.5" > RadiusX="0.5" RadiusY="0.5"> > <RadialGradientBrush.GradientStops> > <GradientStop Color="Red" Offset="0" /> > <GradientStop Color="Blue" Offset="0.25" /> > </RadialGradientBrush.GradientStops> > </RadialGradientBrush> > </Line.Stroke> > </Line> > > <!-- Draws a horizontal line from (10,60) to (150,60). --> > <Line > X1="10" Y1="60" > X2="150" Y2="60" > Stroke="Black" > StrokeThickness="4"/> > > </Canvas> > > ------------ > > // Add a Line Element > myLine = new Line(); > myLine.Stroke = Brushes.LightSteelBlue; > myLine.X1 = 1; > myLine.X2 = 50; > myLine.Y1 = 1; > myLine.Y2 = 50; > myLine.HorizontalAlignment = HorizontalAlignment.Left; > myLine.VerticalAlignment = VerticalAlignment.Center; > myLine.StrokeThickness = 2; > myGrid.Children.Add(myLine); > > ----------- |
My System Specs![]() |
| | #4 (permalink) |
| | Re: Drawing Line on Canvas Old-world-style, you can also override OnRender. Looks like old-world DC rendering, feels like old-world DC rendering, but it isn't. And it works perfectly well. You can mix-and-match xaml and OnRender rendering as well. My feeling: xaml is great, but sooner or later you'll need to render to a DC directly. > "john" wrote: > Bob: > > Thanks - works like a charm. > > Best, > John > > Bob wrote: > > In article <1162607686.882875.230630@m7g2000cwm.googlegroups.com>, > > puopolo@gmail.com says... > > > All: > > > > > > OK - I know this seems like a ridiculously simply question, but I > > > cannot find an answer. In the "old days" of Windows programming (the > > > old days include .NET 2.0 Forms), one could somehow obtain a graphics > > > context, e.g., CreateGraphics() and draw on a form, etc. > > > > > > How do you do the same thing in WPF (Windows Presentation Foundation)? > > > I am simply trying to draw (render) a line on a Canvas - that's it. > > > > > > There does seem to be an equivalent of CreateGraphics() or GetDC() or > > > GetDrawingContext() - or anything one would naturally assume to be > > > present in an API of this type. > > > > > > Examples? > > > > > > Thank you, > > > jpuopolo > > > > > > > > > > Have a look at the SDK Documentation > > (http://windowssdk.msdn.microsoft.com/en- > > us/library/system.windows.media.drawingcontext.aspx) for the > > DrawingContext class, especially the remarks which explain (in addition > > to its differences with the old school device context): > > > > "When you use a DrawingContext object's draw commands, you are actually > > storing a set of rendering instructions (although the exact storage > > mechanism depends on the type of object that supplies the > > DrawingContext) that will later be used by the graphics system; you are > > not drawing to the screen in real-time." > > ---- > > for just basic "line on a canvas... > > From the SDK Documentation's "How to: Draw a Line"... > > > > <Canvas Height="300" Width="300"> > > > > <!-- Draws a diagonal line from (10,10) to (50,50). --> > > <Line > > X1="10" Y1="10" > > X2="50" Y2="50" > > Stroke="Black" > > StrokeThickness="4" /> > > > > <!-- Draws a diagonal line from (10,10) to (50,50) > > and moves it 100 pixels to the right. --> > > <Line > > X1="10" Y1="10" > > X2="50" Y2="50" > > StrokeThickness="4" > > Canvas.Left="100"> > > <Line.Stroke> > > <RadialGradientBrush GradientOrigin="0.5,0.5" Center="0.5,0.5" > > RadiusX="0.5" RadiusY="0.5"> > > <RadialGradientBrush.GradientStops> > > <GradientStop Color="Red" Offset="0" /> > > <GradientStop Color="Blue" Offset="0.25" /> > > </RadialGradientBrush.GradientStops> > > </RadialGradientBrush> > > </Line.Stroke> > > </Line> > > > > <!-- Draws a horizontal line from (10,60) to (150,60). --> > > <Line > > X1="10" Y1="60" > > X2="150" Y2="60" > > Stroke="Black" > > StrokeThickness="4"/> > > > > </Canvas> > > > > ------------ > > > > // Add a Line Element > > myLine = new Line(); > > myLine.Stroke = Brushes.LightSteelBlue; > > myLine.X1 = 1; > > myLine.X2 = 50; > > myLine.Y1 = 1; > > myLine.Y2 = 50; > > myLine.HorizontalAlignment = HorizontalAlignment.Left; > > myLine.VerticalAlignment = VerticalAlignment.Center; > > myLine.StrokeThickness = 2; > > myGrid.Children.Add(myLine); > > > > ----------- > > |
My System Specs![]() |
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