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| Guest | Re: Deriving from Shape Turns out, this is quite easy! ![]() "CSkinner" <cwskinner_no_sppaaam@comcast.net> wrote in message news:ev2vK5oIGHA.2628@TK2MSFTNGP15.phx.gbl... > Hello, > > Anyone have any tips / tricks on properly deriving a class off of > System.Windows.Shapes.Shape? I'm about to go look into what it would take > to go do that. > > Regards, > > CS > |
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| Guest | Re: Deriving from Shape I wonder if you can then instantiate it in EID ? I would want to do that... For example, to give objects properties such as Velocity or Acceleration, and to then animate those new properties via the EID designer... and implement special operations on the object that could then be invoked directly from code. Something like, right-click on object, choose properties, specify new class type in a drop-down box that shows all application classes inheriting from compatible types for that object. The properties list would probably pick up new members in the derived type, and the animation editor is probably compatible if the properties are instrumented properly. "CSkinner" <cwskinner_no_sppaaam@comcast.net> wrote in message news:uiwHt4uIGHA.1836@TK2MSFTNGP11.phx.gbl... > Turns out, this is quite easy! ![]() > > > "CSkinner" <cwskinner_no_sppaaam@comcast.net> wrote in message > news:ev2vK5oIGHA.2628@TK2MSFTNGP15.phx.gbl... >> Hello, >> >> Anyone have any tips / tricks on properly deriving a class off of >> System.Windows.Shapes.Shape? I'm about to go look into what it would take >> to go do that. >> >> Regards, >> >> CS >> > > |
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