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Vista - hardware vector rendering

 
 
Old 02-08-2006   #1 (permalink)
damien.morton@gmail.com


 
 

hardware vector rendering

I know that WPF is touted as being hardware accelerated, but from what
I have seen so far, it is far from it.

It is not at all clear to me how a vector rendering API can be hardware
accelerated using 3D hardware which is specialised on blasting textured
triangles onto the screen.

Can anyone explain to me (i.e. in detail, with links to papers etc) how
a latest-gen DX9 graphics card (e.g. an NVidia 7800) can accelerate the
drawing of, say, a basic WPF-style button (a box with rounded corners,
a gradient of some sort, and a text label).

I know my way around the basics of 3D rendering, but it just doesnt
seem like a credible claim to me.

Looking forward to an explanation.


My System SpecsSystem Spec
Old 02-08-2006   #2 (permalink)
Jonas Beckeman


 
 

RE: hardware vector rendering

Charles Loop and Jim Blinn, "Resolution Independent Curve Rendering using
Programmable Graphics Hardware".
Link at bottom of page
http://research.microsoft.com/~cloop/

People are doing all kinds of stuff on shaders - sound and image processing,
H.264 decoding, mathematical calculations. It seems very natural to me that
the cards should be doing curves as well.


"damien.morton@gmail.com" wrote:

> I know that WPF is touted as being hardware accelerated, but from what
> I have seen so far, it is far from it.
>
> It is not at all clear to me how a vector rendering API can be hardware
> accelerated using 3D hardware which is specialised on blasting textured
> triangles onto the screen.
>
> Can anyone explain to me (i.e. in detail, with links to papers etc) how
> a latest-gen DX9 graphics card (e.g. an NVidia 7800) can accelerate the
> drawing of, say, a basic WPF-style button (a box with rounded corners,
> a gradient of some sort, and a text label).
>
> I know my way around the basics of 3D rendering, but it just doesnt
> seem like a credible claim to me.
>
> Looking forward to an explanation.
>
>

My System SpecsSystem Spec
Old 02-08-2006   #3 (permalink)
damien morton


 
 

Re: hardware vector rendering

Thanks for the link - I will enjoy it !

My System SpecsSystem Spec
Old 02-08-2006   #4 (permalink)
Adahn


 
 

Re: hardware vector rendering

...have been wondering that myself...Thanks

"Jonas Beckeman" <JonasBeckeman@discussions.microsoft.com> wrote in message
news:FC97C35A-724D-4800-B430-3A15FFCC033E@microsoft.com...
> Charles Loop and Jim Blinn, "Resolution Independent Curve Rendering using
> Programmable Graphics Hardware".
> Link at bottom of page
> http://research.microsoft.com/~cloop/
>
> People are doing all kinds of stuff on shaders - sound and image
> processing,
> H.264 decoding, mathematical calculations. It seems very natural to me
> that
> the cards should be doing curves as well.
>
>
> "damien.morton@gmail.com" wrote:
>
>> I know that WPF is touted as being hardware accelerated, but from what
>> I have seen so far, it is far from it.
>>
>> It is not at all clear to me how a vector rendering API can be hardware
>> accelerated using 3D hardware which is specialised on blasting textured
>> triangles onto the screen.
>>
>> Can anyone explain to me (i.e. in detail, with links to papers etc) how
>> a latest-gen DX9 graphics card (e.g. an NVidia 7800) can accelerate the
>> drawing of, say, a basic WPF-style button (a box with rounded corners,
>> a gradient of some sort, and a text label).
>>
>> I know my way around the basics of 3D rendering, but it just doesnt
>> seem like a credible claim to me.
>>
>> Looking forward to an explanation.
>>
>>


My System SpecsSystem Spec
 

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