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| Guest | wpf inside d3d hi, at my development team we are also trying to get wpf to render on a d3d surface...if we don't find a way we simply can't use it...that would be a real pitty! what we curently are trying to do, is to open a wpf form in background (behind our fullscreen d3d device), grab the frames rendered to the desktop (via screenshot methods and/or print methods) and copy them into texture buffer! lets see if it works...but we would prefer a cleaner solution provided by the wpf api itself! greets Matthias ps: another idea was to steal the surface from the wpf device at low level on driver/gpu basis...that would be a real hack! |
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| Guest | Re: wpf inside d3d On 5 Feb., 19:03, "Natarius" <m...@42mediagroup.com> wrote: > hi, > at my development team we are also trying to get wpf to render on a > d3d surface...if we don't find a way we simply can't use it...that > would be a real pitty! > > what we curently are trying to do, is to open a wpf form in background > (behind our fullscreen d3d device), grab the frames rendered to the > desktop (via screenshot methods and/or print methods) and copy them > into texture buffer! > > lets see if it works...but we would prefer a cleaner solution provided > by the wpf api itself! > > greets > > Matthias > > ps: another idea was to steal the surface from the wpf device at low > level on driver/gpu basis...that would be a real hack! maybe someone here has a better idea!? |
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| | #3 (permalink) |
| Guest | Re: wpf inside d3d On Feb 5, 7:05 pm, "Natarius" <m...@42mediagroup.com> wrote: > On 5 Feb., 19:03, "Natarius" <m...@42mediagroup.com> wrote: > > > > > > > hi, > > at my development team we are also trying to get wpf to render on a > > d3d surface...if we don't find a way we simply can't use it...that > > would be a real pitty! > > > what we curently are trying to do, is to open a wpf form in background > > (behind our fullscreen d3d device), grab the frames rendered to the > > desktop (via screenshot methods and/or print methods) and copy them > > into texture buffer! > > > lets see if it works...but we would prefer a cleaner solution provided > > by the wpf api itself! > > > greets > > > Matthias > > > ps: another idea was to steal the surface from the wpf device at low > > level on driver/gpu basis...that would be a real hack! > > maybe someone here has a better idea!?- Hide quoted text - > > - Show quoted text - anyone!? |
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| | #4 (permalink) |
| Guest | Re: wpf inside d3d The best you can do is render the WPF content to a RenderTargetBitmap, which derives from BitmapSource, and use CopyPixels to read the result. Note that everything in the RTB will be rendered in software and you'll be doing a software copy, of course. There is no way for you to go from a hardware WPF surface -> hardware D3D surface. Jordan "Natarius" <mw@42mediagroup.com> wrote in message news:1170698746.053606.307510@v45g2000cwv.googlegroups.com... > On 5 Feb., 19:03, "Natarius" <m...@42mediagroup.com> wrote: >> hi, >> at my development team we are also trying to get wpf to render on a >> d3d surface...if we don't find a way we simply can't use it...that >> would be a real pitty! >> >> what we curently are trying to do, is to open a wpf form in background >> (behind our fullscreen d3d device), grab the frames rendered to the >> desktop (via screenshot methods and/or print methods) and copy them >> into texture buffer! >> >> lets see if it works...but we would prefer a cleaner solution provided >> by the wpf api itself! >> >> greets >> >> Matthias >> >> ps: another idea was to steal the surface from the wpf device at low >> level on driver/gpu basis...that would be a real hack! > > maybe someone here has a better idea!? > |
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