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| Guest | Why don't any of the 3D samples compile? I realize that the readme lists each of the 3D samples which won't compile (which happens to be all of them), but it would be really nice if there were at least a couple out there that worked. I'm just looking for the basic viewport stuff. Anyone else got samples posted on another site or something. I'm an old DirectAnimation buff, and am itching to get back into it. Actually, I would say about 90% of the WPF 3d looks just like DA. We should call it Lazarus, or DirectAnimation resurrected ... Long Live DirectAnimation!, JD |
| | #2 (permalink) |
| Guest | Re: Why don't any of the 3D samples compile? Take a look at my tutorials! Download them here: http://blogs.infosupport.com/ernow/articles/1878.aspx Erno "JD" <JD@discussions.microsoft.com> wrote in message news:A1CA1274-11FE-4ED2-8F26-C8CE8532C1AD@microsoft.com... >I realize that the readme lists each of the 3D samples which won't compile > (which happens to be all of them), but it would be really nice if there > were > at least a couple out there that worked. I'm just looking for the basic > viewport stuff. > > Anyone else got samples posted on another site or something. I'm an old > DirectAnimation buff, and am itching to get back into it. Actually, I > would > say about 90% of the WPF 3d looks just like DA. We should call it > Lazarus, > or DirectAnimation resurrected ... > > Long Live DirectAnimation!, > JD > |
| | #3 (permalink) |
| Guest | Re: Why don't any of the 3D samples compile? More tutorial/demo links here: http://blogs.msdn.com/tims/archive/2...08/527850.aspx Jordan > I realize that the readme lists each of the 3D samples which won't compile > (which happens to be all of them), but it would be really nice if there > were > at least a couple out there that worked. I'm just looking for the basic > viewport stuff. > > Anyone else got samples posted on another site or something. I'm an old > DirectAnimation buff, and am itching to get back into it. Actually, I > would > say about 90% of the WPF 3d looks just like DA. We should call it > Lazarus, > or DirectAnimation resurrected ... > > Long Live DirectAnimation!, > JD > |
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