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| | #1 (permalink) |
| | ImageBrush Tiling I hope this isn't a bug. I am setting the background of a <Grid> to a JPG image using: <Grid.Background > <ImageBrush ImageSource="stars.jpg" TileMode="Tile"/> </Grid.Background> The problem is that when I maximize my window (which triggers a resize of my grid), the grid doesn't tile the background when the window exceeds the image size... the grid stretches my image. When I use "TileMode="Tile" and "Stretch="None", I actually get no background. When I set TileMode to "None" - it actually gives me the _SAME_ results as when I use TileMode = "Tile". Any thoughts? |
My System Specs![]() |
| | #2 (permalink) |
| | Re: ImageBrush Tiling I had tried this particular tactic multiple times. I'm not in the habit of posting to this newsgroup without first reading the documentation. What I didn't do was the ViewportUnits="Absolute" ... All other attempts to specify the viewport produced the same obscure stretching results. Adding ViewpotUnits=Absolute to the mixture did the trick.. Now I just need to figure out how to make my bitmap tile without a seam ![]() |
My System Specs![]() |
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