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| | Simulating mouse events in WPF I'd like to be able to create WPF mouse events so that Win32 events received by my HwndHost-derived class can be passed up the tree to any interested WPF parent elements. Unfortunately, it looks like I can't trivially do this: firing a mouse event requires a MouseEventArgs instance, which in turn requires a MouseDevice on creation. I can't use the Mouse.PrimaryDevice, because the one provided by my HwndHost class doesn't have valid contents, and I can't create a custom MouseDevice because none of its accessors are virtual. I can't bypass MouseDevice to create a custom MouseEventArgs for the same reason. Is there any way at all to do this? Cheers, Keith |
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