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| | #1 (permalink) |
| | Best Practice for 3D Cube mesh Hi, What is the most performant methodology for creating a cube shaped mesh which will need different textures on each of its faces. The way I am doing it now is 6 GeometryModel3Ds (one per face) grouped into a Model3D group, and it is not very performant (not bad, but there is some chopiness when animating). The north face demo code seems to indicate there is another way to do it, but can that work if each face needs a different texture? Thanks Guys, Avery |
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| | #2 (permalink) |
| | Re: Best Practice for 3D Cube mesh That sounds optimal to me. For the face geometry, use one MeshGeometry3D that consists of two triangles and share it amongst all of the GeometryModel3Ds. It may appear choppy because the rendering isn't synched up to the refresh rate of your monitor or because you aren't getting hardware acceleration. What's your video card? The SDK comes with a tool called perforator which will give you the framerate and other perf information. Jordan > Hi, > > What is the most performant methodology for creating a cube shaped mesh > which will need different textures on each of its faces. > > The way I am doing it now is 6 GeometryModel3Ds (one per face) grouped > into > a Model3D group, and it is not very performant (not bad, but there is some > chopiness when animating). > > The north face demo code seems to indicate there is another way to do it, > but can that work if each face needs a different texture? > > Thanks Guys, > Avery |
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