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| | #1 (permalink) |
| Guest | DirectX File Imports? Is there a way to import DirectX files into XAML? Old examples I fund on the web (Mash3D) do not work in the latest release. |
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| Guest | RE: DirectX File Imports? A workaround solution can be to import a DirectX file into 3D modeling application and export the mesh into 3ds file. Than you can use Reader3ds class (can be downloaded freely from www.ab3d.si) and import the objects from 3ds file directly into your WPF application. For simple 3D objects an online converter from 3ds to xaml can also be used (also on www.ab3d.si) - than you just paste the xaml from the converter into your xaml file. On the same site there is also a list of free 3D modeling application. |
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| Guest | Re: DirectX File Imports? You'll need to have at least DirectX 9.0c installed. We usually package this in with Aurora, eventually it will intergrated but there are some issues with having DirectX and WinFX loaded in the same app. There might also be some precision errors with UV coordinates, I havent had time to look into it. Jason "Roman" <Roman@discussions.microsoft.com> wrote in message news:409AF3F9-D2BD-42A1-BB0D-A09771517DD8@microsoft.com... > Is there a way to import DirectX files into XAML? Old examples I fund on > the > web (Mash3D) do not work in the latest release. |
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| Guest | Re: DirectX File Imports? I am sorry, you lost me. Does it mean I can do a streight import of the DirectX file? and if so how? "Jason [Mobiform]" wrote: > You'll need to have at least DirectX 9.0c installed. > > We usually package this in with Aurora, eventually it will intergrated but > there are some issues with having DirectX and WinFX loaded in the same app. > There might also be some precision errors with UV coordinates, I havent had > time to look into it. > > Jason > > "Roman" <Roman@discussions.microsoft.com> wrote in message > news:409AF3F9-D2BD-42A1-BB0D-A09771517DD8@microsoft.com... > > Is there a way to import DirectX files into XAML? Old examples I fund on > > the > > web (Mash3D) do not work in the latest release |
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| Guest | Re: DirectX File Imports? There was an attached exe that will take a mesh and generate a Xaml file with your mesh inside, usually :P If you didnt see the exe email me directly and I'll get one to you. Jason "Roman" <Roman@discussions.microsoft.com> wrote in message news:945B8598-18E5-4025-8BB5-648C84F52A33@microsoft.com... >I am sorry, you lost me. Does it mean I can do a streight import of the > DirectX file? and if so how? > > "Jason [Mobiform]" wrote: > >> You'll need to have at least DirectX 9.0c installed. >> >> We usually package this in with Aurora, eventually it will intergrated >> but >> there are some issues with having DirectX and WinFX loaded in the same >> app. >> There might also be some precision errors with UV coordinates, I havent >> had >> time to look into it. >> >> Jason >> >> "Roman" <Roman@discussions.microsoft.com> wrote in message >> news:409AF3F9-D2BD-42A1-BB0D-A09771517DD8@microsoft.com... >> > Is there a way to import DirectX files into XAML? Old examples I fund >> > on >> > the >> > web (Mash3D) do not work in the latest release |
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| | #6 (permalink) |
| Guest | Re: DirectX File Imports? Jason, I tried to send a message directly to you but it failed. I haven't seen any attachments; could you email it to me, please. Thanks, Roman "Jason [Mobiform]" wrote: > There was an attached exe that will take a mesh and generate a Xaml file > with your mesh inside, usually :P If you didnt see the exe email me directly > and I'll get one to you. > > Jason > > "Roman" <Roman@discussions.microsoft.com> wrote in message > news:945B8598-18E5-4025-8BB5-648C84F52A33@microsoft.com... > >I am sorry, you lost me. Does it mean I can do a streight import of the > > DirectX file? and if so how? > > > > "Jason [Mobiform]" wrote: > > > >> You'll need to have at least DirectX 9.0c installed. > >> > >> We usually package this in with Aurora, eventually it will intergrated > >> but > >> there are some issues with having DirectX and WinFX loaded in the same > >> app. > >> There might also be some precision errors with UV coordinates, I havent > >> had > >> time to look into it. > >> > >> Jason > >> > >> "Roman" <Roman@discussions.microsoft.com> wrote in message > >> news:409AF3F9-D2BD-42A1-BB0D-A09771517DD8@microsoft.com... > >> > Is there a way to import DirectX files into XAML? Old examples I fund > >> > on > >> > the > >> > web (Mash3D) do not work in the latest release > > > |
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| | #7 (permalink) |
| Guest | Re: DirectX File Imports? sure, whats your email, I dont think its Roman@discussions.microsoft.com, but it could be, just confirming.. "Roman" <Roman@discussions.microsoft.com> wrote in message news:664E0E92-5B28-40A4-8385-71FD69AD8216@microsoft.com... > Jason, > > I tried to send a message directly to you but it failed. I haven't seen > any > attachments; could you email it to me, please. > > Thanks, > Roman > > > "Jason [Mobiform]" wrote: > >> There was an attached exe that will take a mesh and generate a Xaml file >> with your mesh inside, usually :P If you didnt see the exe email me >> directly >> and I'll get one to you. >> >> Jason >> >> "Roman" <Roman@discussions.microsoft.com> wrote in message >> news:945B8598-18E5-4025-8BB5-648C84F52A33@microsoft.com... >> >I am sorry, you lost me. Does it mean I can do a streight import of the >> > DirectX file? and if so how? >> > >> > "Jason [Mobiform]" wrote: >> > >> >> You'll need to have at least DirectX 9.0c installed. >> >> >> >> We usually package this in with Aurora, eventually it will intergrated >> >> but >> >> there are some issues with having DirectX and WinFX loaded in the same >> >> app. >> >> There might also be some precision errors with UV coordinates, I >> >> havent >> >> had >> >> time to look into it. >> >> >> >> Jason >> >> >> >> "Roman" <Roman@discussions.microsoft.com> wrote in message >> >> news:409AF3F9-D2BD-42A1-BB0D-A09771517DD8@microsoft.com... >> >> > Is there a way to import DirectX files into XAML? Old examples I >> >> > fund >> >> > on >> >> > the >> >> > web (Mash3D) do not work in the latest release >> >> >> |
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| | #8 (permalink) |
| Guest | Re: DirectX File Imports? Thanks Jason, the emial is roman@ponnette.com "Jason [Mobiform]" wrote: > sure, whats your email, I dont think its Roman@discussions.microsoft.com, > but it could be, just confirming.. > > > "Roman" <Roman@discussions.microsoft.com> wrote in message > news:664E0E92-5B28-40A4-8385-71FD69AD8216@microsoft.com... > > Jason, > > > > I tried to send a message directly to you but it failed. I haven't seen > > any > > attachments; could you email it to me, please. > > > > Thanks, > > Roman > > > > > > "Jason [Mobiform]" wrote: > > > >> There was an attached exe that will take a mesh and generate a Xaml file > >> with your mesh inside, usually :P If you didnt see the exe email me > >> directly > >> and I'll get one to you. > >> > >> Jason > >> > >> "Roman" <Roman@discussions.microsoft.com> wrote in message > >> news:945B8598-18E5-4025-8BB5-648C84F52A33@microsoft.com... > >> >I am sorry, you lost me. Does it mean I can do a streight import of the > >> > DirectX file? and if so how? > >> > > >> > "Jason [Mobiform]" wrote: > >> > > >> >> You'll need to have at least DirectX 9.0c installed. > >> >> > >> >> We usually package this in with Aurora, eventually it will intergrated > >> >> but > >> >> there are some issues with having DirectX and WinFX loaded in the same > >> >> app. > >> >> There might also be some precision errors with UV coordinates, I > >> >> havent > >> >> had > >> >> time to look into it. > >> >> > >> >> Jason > >> >> > >> >> "Roman" <Roman@discussions.microsoft.com> wrote in message > >> >> news:409AF3F9-D2BD-42A1-BB0D-A09771517DD8@microsoft.com... > >> >> > Is there a way to import DirectX files into XAML? Old examples I > >> >> > fund > >> >> > on > >> >> > the > >> >> > web (Mash3D) do not work in the latest release > >> > >> > >> > > > |
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