Is there a way to import DirectX files into XAML? Old examples I fund on the
web (Mash3D) do not work in the latest release.
Is there a way to import DirectX files into XAML? Old examples I fund on the
web (Mash3D) do not work in the latest release.
A workaround solution can be to import a DirectX file into 3D modeling
application and export the mesh into 3ds file. Than you can use Reader3ds
class (can be downloaded freely from www.ab3d.si) and import the objects from
3ds file directly into your WPF application.
For simple 3D objects an online converter from 3ds to xaml can also be used
(also on www.ab3d.si) - than you just paste the xaml from the converter into
your xaml file.
On the same site there is also a list of free 3D modeling application.
You'll need to have at least DirectX 9.0c installed.
We usually package this in with Aurora, eventually it will intergrated but
there are some issues with having DirectX and WinFX loaded in the same app.
There might also be some precision errors with UV coordinates, I havent had
time to look into it.
Jason
"Roman" <Roman@discussions.microsoft.com> wrote in message
news:409AF3F9-D2BD-42A1-BB0D-A09771517DD8@microsoft.com...
> Is there a way to import DirectX files into XAML? Old examples I fund on
> the
> web (Mash3D) do not work in the latest release.
I am sorry, you lost me. Does it mean I can do a streight import of the
DirectX file? and if so how?
"Jason [Mobiform]" wrote:
> You'll need to have at least DirectX 9.0c installed.
>
> We usually package this in with Aurora, eventually it will intergrated but
> there are some issues with having DirectX and WinFX loaded in the same app.
> There might also be some precision errors with UV coordinates, I havent had
> time to look into it.
>
> Jason
>
> "Roman" <Roman@discussions.microsoft.com> wrote in message
> news:409AF3F9-D2BD-42A1-BB0D-A09771517DD8@microsoft.com...
> > Is there a way to import DirectX files into XAML? Old examples I fund on
> > the
> > web (Mash3D) do not work in the latest release
There was an attached exe that will take a mesh and generate a Xaml file
with your mesh inside, usually :P If you didnt see the exe email me directly
and I'll get one to you.
Jason
"Roman" <Roman@discussions.microsoft.com> wrote in message
news:945B8598-18E5-4025-8BB5-648C84F52A33@microsoft.com...
>I am sorry, you lost me. Does it mean I can do a streight import of the
> DirectX file? and if so how?
>
> "Jason [Mobiform]" wrote:
>
>> You'll need to have at least DirectX 9.0c installed.
>>
>> We usually package this in with Aurora, eventually it will intergrated
>> but
>> there are some issues with having DirectX and WinFX loaded in the same
>> app.
>> There might also be some precision errors with UV coordinates, I havent
>> had
>> time to look into it.
>>
>> Jason
>>
>> "Roman" <Roman@discussions.microsoft.com> wrote in message
>> news:409AF3F9-D2BD-42A1-BB0D-A09771517DD8@microsoft.com...
>> > Is there a way to import DirectX files into XAML? Old examples I fund
>> > on
>> > the
>> > web (Mash3D) do not work in the latest release
Jason,
I tried to send a message directly to you but it failed. I haven't seen any
attachments; could you email it to me, please.
Thanks,
Roman
"Jason [Mobiform]" wrote:
> There was an attached exe that will take a mesh and generate a Xaml file
> with your mesh inside, usually :P If you didnt see the exe email me directly
> and I'll get one to you.
>
> Jason
>
> "Roman" <Roman@discussions.microsoft.com> wrote in message
> news:945B8598-18E5-4025-8BB5-648C84F52A33@microsoft.com...
> >I am sorry, you lost me. Does it mean I can do a streight import of the
> > DirectX file? and if so how?
> >
> > "Jason [Mobiform]" wrote:
> >
> >> You'll need to have at least DirectX 9.0c installed.
> >>
> >> We usually package this in with Aurora, eventually it will intergrated
> >> but
> >> there are some issues with having DirectX and WinFX loaded in the same
> >> app.
> >> There might also be some precision errors with UV coordinates, I havent
> >> had
> >> time to look into it.
> >>
> >> Jason
> >>
> >> "Roman" <Roman@discussions.microsoft.com> wrote in message
> >> news:409AF3F9-D2BD-42A1-BB0D-A09771517DD8@microsoft.com...
> >> > Is there a way to import DirectX files into XAML? Old examples I fund
> >> > on
> >> > the
> >> > web (Mash3D) do not work in the latest release
>
>
>
sure, whats your email, I dont think its Roman@discussions.microsoft.com,
but it could be, just confirming..
"Roman" <Roman@discussions.microsoft.com> wrote in message
news:664E0E92-5B28-40A4-8385-71FD69AD8216@microsoft.com...
> Jason,
>
> I tried to send a message directly to you but it failed. I haven't seen
> any
> attachments; could you email it to me, please.
>
> Thanks,
> Roman
>
>
> "Jason [Mobiform]" wrote:
>
>> There was an attached exe that will take a mesh and generate a Xaml file
>> with your mesh inside, usually :P If you didnt see the exe email me
>> directly
>> and I'll get one to you.
>>
>> Jason
>>
>> "Roman" <Roman@discussions.microsoft.com> wrote in message
>> news:945B8598-18E5-4025-8BB5-648C84F52A33@microsoft.com...
>> >I am sorry, you lost me. Does it mean I can do a streight import of the
>> > DirectX file? and if so how?
>> >
>> > "Jason [Mobiform]" wrote:
>> >
>> >> You'll need to have at least DirectX 9.0c installed.
>> >>
>> >> We usually package this in with Aurora, eventually it will intergrated
>> >> but
>> >> there are some issues with having DirectX and WinFX loaded in the same
>> >> app.
>> >> There might also be some precision errors with UV coordinates, I
>> >> havent
>> >> had
>> >> time to look into it.
>> >>
>> >> Jason
>> >>
>> >> "Roman" <Roman@discussions.microsoft.com> wrote in message
>> >> news:409AF3F9-D2BD-42A1-BB0D-A09771517DD8@microsoft.com...
>> >> > Is there a way to import DirectX files into XAML? Old examples I
>> >> > fund
>> >> > on
>> >> > the
>> >> > web (Mash3D) do not work in the latest release
>>
>>
>>
Thanks Jason, the emial is roman@ponnette.com
"Jason [Mobiform]" wrote:
> sure, whats your email, I dont think its Roman@discussions.microsoft.com,
> but it could be, just confirming..
>
>
> "Roman" <Roman@discussions.microsoft.com> wrote in message
> news:664E0E92-5B28-40A4-8385-71FD69AD8216@microsoft.com...
> > Jason,
> >
> > I tried to send a message directly to you but it failed. I haven't seen
> > any
> > attachments; could you email it to me, please.
> >
> > Thanks,
> > Roman
> >
> >
> > "Jason [Mobiform]" wrote:
> >
> >> There was an attached exe that will take a mesh and generate a Xaml file
> >> with your mesh inside, usually :P If you didnt see the exe email me
> >> directly
> >> and I'll get one to you.
> >>
> >> Jason
> >>
> >> "Roman" <Roman@discussions.microsoft.com> wrote in message
> >> news:945B8598-18E5-4025-8BB5-648C84F52A33@microsoft.com...
> >> >I am sorry, you lost me. Does it mean I can do a streight import of the
> >> > DirectX file? and if so how?
> >> >
> >> > "Jason [Mobiform]" wrote:
> >> >
> >> >> You'll need to have at least DirectX 9.0c installed.
> >> >>
> >> >> We usually package this in with Aurora, eventually it will intergrated
> >> >> but
> >> >> there are some issues with having DirectX and WinFX loaded in the same
> >> >> app.
> >> >> There might also be some precision errors with UV coordinates, I
> >> >> havent
> >> >> had
> >> >> time to look into it.
> >> >>
> >> >> Jason
> >> >>
> >> >> "Roman" <Roman@discussions.microsoft.com> wrote in message
> >> >> news:409AF3F9-D2BD-42A1-BB0D-A09771517DD8@microsoft.com...
> >> >> > Is there a way to import DirectX files into XAML? Old examples I
> >> >> > fund
> >> >> > on
> >> >> > the
> >> >> > web (Mash3D) do not work in the latest release
> >>
> >>
> >>
>
>
>
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