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| Guest | 3D Animation When I try to animate the property of a ModelVisual3D I get "Multi-step property paths may not be specified on an object of type 'System.Windows.Media.Media3D.ModelVisual3D'" And this happens with GeometryModel3D too. Is this by design or is it a bug? The only way to avoid that is to go up on the tree and use the viewport as the target for the animation. The problem is when ModelVisual3D contains other ModelVisual3Ds in its Children property - because there is no dependency property (ChildrenProperty) I cannot build the path. Thank you, Valentin Iliescu |
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| Guest | Re: 3D Animation I also found this problem was rampant when I tried to port a rather famous chess program from an earlier CTP to the Nov CTP. Could not get long property paths to work, and I re-engineered the animation in the chess program to start at lower-level objects so the property-paths would be shorter. That strategy worked, and I'd be glad to send the code to you (of course!), but I do not understand what "broke". I now use that strategy in all my applications and avoid long proppaths as much as possible! |
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| Guest | Re: 3D Animation Thank you, Using your suggestion I have solved the problem. Just curious, what objects did you use as your animation target? Only property paths with just one level worked for me (any loger it would complaind about "multi-step ...") so I had to target the the Brush (for opacity animation) and Transform3D (for position animation). Valentin "David Sklar" wrote: > I also found this problem was rampant when I tried to port a rather > famous chess program from an earlier CTP to the Nov CTP. Could not get > long property paths to work, and I re-engineered the animation in the > chess program to start at lower-level objects so the property-paths > would be shorter. That strategy worked, and I'd be glad to send the > code to you (of course!), but I do not understand what "broke". I now > use that strategy in all my applications and avoid long proppaths as > much as possible! > > |
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