Windows Vista Forums

3D and effects
  1. #1


    AlexB Guest

    3D and effects

    Hi all,



    it is possible in WPF to implement such effects like shadowing from one
    object on an other or mirror-effects (polished surface coated with glass that
    reflects an image). And whats about antialiasing in WPF???

      My System SpecsSystem Spec

  2. #2


    Marcus Guest

    Re: 3D and effects


    AlexB wrote:
    > Hi all,
    >
    > it is possible in WPF to implement such effects like shadowing from one
    > object on an other or mirror-effects (polished surface coated with glass that
    > reflects an image). And whats about antialiasing in WPF???


    Hi Alex,

    As for the Shadow Effect:

    Try the "BitmapEffect" property inherited from UIElement class.

    DropShadowBitmapEffect myEffect = new DropShadowBitmapEffect();

    myEffect.Color = Colors.Blue;
    myEffect.Direction = 320;
    myEffect.Softness = 1;
    ....

    myElement.BitmapEffect = myEffect;

    or

    <Button>
    <Button.BitmapEffect>
    <DropShadowBitmapEffect Color="Blue" Direction="320" Softness="1"
    />
    </Button.BitmapEffect>
    </Button>

    As for the reflection... This is commonly done using a VisualBrush...

    VisualBrush is a Brush that can be used to "paint" a copy of a visual
    element...

    To simulate reflection, you create a VisualBrush for the element you
    wish to reflect, then you apply a Opacity Mask on it.

    To make it appear as a reflection, you need to apply a Skew Transform
    and another transform (can't remember which) to the RenderTransform
    property...

    Finally, you need to draw something (like a rectangle, border, ...) wit
    hthe VisualBrush!!! and place the reflection where you want.

    I know there is a sample for that around, so take a look around, search
    on VisualBrush in the SDK documentation... I'm pretty sure you're gonna
    find what you need!

    If you need more help, do not hesitate to repost your concerns in this
    thread.....


      My System SpecsSystem Spec

  3. #3


    AlexB Guest

    Re: 3D and effects

    Wow, thank you for quick reply. But the thing I'm really interested in are
    effects in 3D scene (ViewPort3D). So I want 3D objects can drop shadows and
    can be reflected on surfaces and so on (fog, glowing, antialiasing...). I
    think it's not possible in this relase of WPF, isn't it? (I found out, that
    antialiasing for 3D is supported only on Vista system)




    "Marcus" wrote:

    >
    > AlexB wrote:
    > > Hi all,
    > >
    > > it is possible in WPF to implement such effects like shadowing from one
    > > object on an other or mirror-effects (polished surface coated with glass that
    > > reflects an image). And whats about antialiasing in WPF???

    >
    > Hi Alex,
    >
    > As for the Shadow Effect:
    >
    > Try the "BitmapEffect" property inherited from UIElement class.
    >
    > DropShadowBitmapEffect myEffect = new DropShadowBitmapEffect();
    >
    > myEffect.Color = Colors.Blue;
    > myEffect.Direction = 320;
    > myEffect.Softness = 1;
    > ....
    >
    > myElement.BitmapEffect = myEffect;
    >
    > or
    >
    > <Button>
    > <Button.BitmapEffect>
    > <DropShadowBitmapEffect Color="Blue" Direction="320" Softness="1"
    > />
    > </Button.BitmapEffect>
    > </Button>
    >
    > As for the reflection... This is commonly done using a VisualBrush...
    >
    > VisualBrush is a Brush that can be used to "paint" a copy of a visual
    > element...
    >
    > To simulate reflection, you create a VisualBrush for the element you
    > wish to reflect, then you apply a Opacity Mask on it.
    >
    > To make it appear as a reflection, you need to apply a Skew Transform
    > and another transform (can't remember which) to the RenderTransform
    > property...
    >
    > Finally, you need to draw something (like a rectangle, border, ...) wit
    > hthe VisualBrush!!! and place the reflection where you want.
    >
    > I know there is a sample for that around, so take a look around, search
    > on VisualBrush in the SDK documentation... I'm pretty sure you're gonna
    > find what you need!
    >
    > If you need more help, do not hesitate to repost your concerns in this
    > thread.....
    >
    >


      My System SpecsSystem Spec

  4. #4


    =?Utf-8?B?VGhlUkhvZ3Vl?= Guest

    Re: 3D and effects

    What Alex wants are some DX out of the box features that are not found in WPF.

    WPF 3D is not DX 9. All the tricks you did in DX 7 will come back into play
    with WPF...like having 2 models to simulate reflection.

    Fog, blur, shadows, reflections - nope.

    Anti-Aliasing - yes, but only in Vista.

    I also hope you are not trying to write a 3rd person shooter...WPF 3D is NOT
    DX 9. WPF 3D IS for rich client applications.

    "AlexB" wrote:

    > Wow, thank you for quick reply. But the thing I'm really interested in are
    > effects in 3D scene (ViewPort3D). So I want 3D objects can drop shadows and
    > can be reflected on surfaces and so on (fog, glowing, antialiasing...). I
    > think it's not possible in this relase of WPF, isn't it? (I found out, that
    > antialiasing for 3D is supported only on Vista system)
    >
    >
    >
    >
    > "Marcus" wrote:
    >
    > >
    > > AlexB wrote:
    > > > Hi all,
    > > >
    > > > it is possible in WPF to implement such effects like shadowing from one
    > > > object on an other or mirror-effects (polished surface coated with glass that
    > > > reflects an image). And whats about antialiasing in WPF???

    > >
    > > Hi Alex,
    > >
    > > As for the Shadow Effect:
    > >
    > > Try the "BitmapEffect" property inherited from UIElement class.
    > >
    > > DropShadowBitmapEffect myEffect = new DropShadowBitmapEffect();
    > >
    > > myEffect.Color = Colors.Blue;
    > > myEffect.Direction = 320;
    > > myEffect.Softness = 1;
    > > ....
    > >
    > > myElement.BitmapEffect = myEffect;
    > >
    > > or
    > >
    > > <Button>
    > > <Button.BitmapEffect>
    > > <DropShadowBitmapEffect Color="Blue" Direction="320" Softness="1"
    > > />
    > > </Button.BitmapEffect>
    > > </Button>
    > >
    > > As for the reflection... This is commonly done using a VisualBrush...
    > >
    > > VisualBrush is a Brush that can be used to "paint" a copy of a visual
    > > element...
    > >
    > > To simulate reflection, you create a VisualBrush for the element you
    > > wish to reflect, then you apply a Opacity Mask on it.
    > >
    > > To make it appear as a reflection, you need to apply a Skew Transform
    > > and another transform (can't remember which) to the RenderTransform
    > > property...
    > >
    > > Finally, you need to draw something (like a rectangle, border, ...) wit
    > > hthe VisualBrush!!! and place the reflection where you want.
    > >
    > > I know there is a sample for that around, so take a look around, search
    > > on VisualBrush in the SDK documentation... I'm pretty sure you're gonna
    > > find what you need!
    > >
    > > If you need more help, do not hesitate to repost your concerns in this
    > > thread.....
    > >
    > >


      My System SpecsSystem Spec

  5. #5


    =?Utf-8?B?QWxleEI=?= Guest

    Re: 3D and effects

    Thanks for info. I really don't want to write a 3D shooter game. What we want
    to develop is an application with geo map functionality based on Virtual
    Earth images. We plan to place the tiles on 3D plane. I wanted to hide the
    plane's edge in horizon with the fog effect. Futher more it would be very
    cool to get shadows of objects (pin) dropped on the plane (map).

    I see I will have to use any tricks to implement this, for eaxample with
    opacity or some brushes...

    Thank for help...


    "TheRHogue" wrote:

    > What Alex wants are some DX out of the box features that are not found in WPF.
    >
    > WPF 3D is not DX 9. All the tricks you did in DX 7 will come back into play
    > with WPF...like having 2 models to simulate reflection.
    >
    > Fog, blur, shadows, reflections - nope.
    >
    > Anti-Aliasing - yes, but only in Vista.
    >
    > I also hope you are not trying to write a 3rd person shooter...WPF 3D is NOT
    > DX 9. WPF 3D IS for rich client applications.
    >
    > "AlexB" wrote:
    >
    > > Wow, thank you for quick reply. But the thing I'm really interested in are
    > > effects in 3D scene (ViewPort3D). So I want 3D objects can drop shadows and
    > > can be reflected on surfaces and so on (fog, glowing, antialiasing...). I
    > > think it's not possible in this relase of WPF, isn't it? (I found out, that
    > > antialiasing for 3D is supported only on Vista system)
    > >
    > >
    > >
    > >
    > > "Marcus" wrote:
    > >
    > > >
    > > > AlexB wrote:
    > > > > Hi all,
    > > > >
    > > > > it is possible in WPF to implement such effects like shadowing from one
    > > > > object on an other or mirror-effects (polished surface coated with glass that
    > > > > reflects an image). And whats about antialiasing in WPF???
    > > >
    > > > Hi Alex,
    > > >
    > > > As for the Shadow Effect:
    > > >
    > > > Try the "BitmapEffect" property inherited from UIElement class.
    > > >
    > > > DropShadowBitmapEffect myEffect = new DropShadowBitmapEffect();
    > > >
    > > > myEffect.Color = Colors.Blue;
    > > > myEffect.Direction = 320;
    > > > myEffect.Softness = 1;
    > > > ....
    > > >
    > > > myElement.BitmapEffect = myEffect;
    > > >
    > > > or
    > > >
    > > > <Button>
    > > > <Button.BitmapEffect>
    > > > <DropShadowBitmapEffect Color="Blue" Direction="320" Softness="1"
    > > > />
    > > > </Button.BitmapEffect>
    > > > </Button>
    > > >
    > > > As for the reflection... This is commonly done using a VisualBrush...
    > > >
    > > > VisualBrush is a Brush that can be used to "paint" a copy of a visual
    > > > element...
    > > >
    > > > To simulate reflection, you create a VisualBrush for the element you
    > > > wish to reflect, then you apply a Opacity Mask on it.
    > > >
    > > > To make it appear as a reflection, you need to apply a Skew Transform
    > > > and another transform (can't remember which) to the RenderTransform
    > > > property...
    > > >
    > > > Finally, you need to draw something (like a rectangle, border, ...) wit
    > > > hthe VisualBrush!!! and place the reflection where you want.
    > > >
    > > > I know there is a sample for that around, so take a look around, search
    > > > on VisualBrush in the SDK documentation... I'm pretty sure you're gonna
    > > > find what you need!
    > > >
    > > > If you need more help, do not hesitate to repost your concerns in this
    > > > thread.....
    > > >
    > > >


      My System SpecsSystem Spec

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