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| | #1 (permalink) |
| Vista Home Premium 64bit SP2 | ambient occlusion anyone tried COD waw with ambient occlusin turned on ?? Give it a shot |
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| | #2 (permalink) |
| Vista x64 + Windows 7 x64 (Ultimate) | Re: ambient occlusion If it is not there... where do I find it and how do I turn it on. |
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| | #3 (permalink) |
| ultimate 64 SP1 | Re: ambient occlusion If it is not there... where do I find it and how do I turn it on. ![]() SK |
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| | #4 (permalink) |
| Vista x64 + Windows 7 x64 (Ultimate) | Re: ambient occlusion Okee Dokee... I'll do that tonight |
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| | #5 (permalink) |
| Vista Home Premium 64bit SP2 | Re: ambient occlusion the changes are a little subtle in WAW but noticeable , its changes in the lighting , that make the whole scene more realistic , in single player i cant see any change as ive neber played it , in MP where i know the maps inside out i can see straight away the differances Ambient occlusion - Wikipedia, the free encyclopedia supported games so far Assassin Creed Bioshock COD4 COD:WAW CS:Source Company of heroes crysis (warhead not suported) devil.gif.gif may cry 4 Fallout 3 Far Cry 2 Half-life 2: Episode Two (only!!) Left 4 Dead Lost Planet Mirror's Edge The Call of Juarez World in conflit World Of Warcraft screenies GeForce 185.20 Released - Now With Ambient Occlusion |
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| | #6 (permalink) |
| Vista x64 + Windows 7 x64 (Ultimate) | Re: ambient occlusion I only do Single Player campaigns so I may not bother with it then since you stated that you did not see changes. Besides, I uninstalled it the other day to make room for Riddick... Oh well, next time. |
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| | #7 (permalink) |
| Vista Ultimate 32bit | Re: ambient occlusion well, current implementation of driver controlled AO effect is not very accurate and alittle bit computationally expensive. (actually it's done with a crude analytic algorithm.) In some cases, it helps to increase the depth complexity feelings for human eyes. However, i think many gamers may not even notice the difference in most scenes. In a short, dont ever expect it could dramatically boost the visual realism. Dex |
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| | #8 (permalink) |
| Vista Home Premium 64bit SP2 | Re: ambient occlusion Asta if you play the single player you will notice , the diferances in lighting are subtle in some cases thats why i dont notice them in the single player as i dont play it. If ive not seen the scene before i cant compare it to anything , without playing it over again with lighting on/off in some cases on certain maps in multiplayer the differance in lighting is not as subtle and the overall look of the darkly lit areas of the game is greatly improved , im not saying you'll be blown away like i was , im an eye candy freak but you might be impressed ![]() there are loads of games it works in Crysis for example is supposed to have the greatest differance , also as the ighting in Riddick is so good it might be worth a shot trying it in that , save your game and turn it on and off see what you think DEXTML , your right , in an FPS game such as COD waw you are hard pressed to notice , the game especially in multiplayer is far too fast , but in single player campains and other games it is very noticeable and so far ive had no major hit in FPS , so why not have it on? |
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| | #9 (permalink) |
| Vista Ultimate 32bit | Re: ambient occlusion this is very simple: some cards are not powerful enough. For those cards weaker than 8800GT, frame rate drop can be somewhat obvious or even horrible. Usually, 256bit band-width should be a minimum requirement to enable the AO on majority of games. cheers, Dex |
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| | #10 (permalink) |
| Vista Home Premium 64bit SP2 | Re: ambient occlusion this is very simple: some cards are not powerful enough. For those cards weaker than 8800GT, frame rate drop can be somewhat obvious or even horrible. Usually, 256bit band-width should be a minimum requirement to enable the AO on majority of games. cheers, Dex |
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