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Vista - ambient occlusion

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Old 06-03-2009   #1 (permalink)


Vista Home Premium 64bit SP2
 
 

ambient occlusion

anyone tried COD waw with ambient occlusin turned on ?? Give it a shot

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Old 06-03-2009   #2 (permalink)


Vista x64 + Windows 7 x64 (Ultimate)
 
 

Re: ambient occlusion

Quote  Quote: Originally Posted by archie123 View Post
anyone tried COD waw with ambient occlusin turned on ?? Give it a shot
I take it I'll find the Ambient Occlusion inside the games option settings? if so, I'll try but I got to be honest... I am baffled as to what the major difference that can do

If it is not there... where do I find it and how do I turn it on.
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Old 06-03-2009   #3 (permalink)


ultimate 64 SP1
 
 

Re: ambient occlusion

Quote  Quote: Originally Posted by AstaLaVista View Post
Quote  Quote: Originally Posted by archie123 View Post
anyone tried COD waw with ambient occlusin turned on ?? Give it a shot
I take it I'll find the Ambient Occlusion inside the games option settings? if so, I'll try but I got to be honest... I am baffled as to what the major difference that can do

If it is not there... where do I find it and how do I turn it on.
its located in the Nvidia control panel......



SK
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Old 06-03-2009   #4 (permalink)


Vista x64 + Windows 7 x64 (Ultimate)
 
 

Re: ambient occlusion

Okee Dokee... I'll do that tonight
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Old 06-03-2009   #5 (permalink)


Vista Home Premium 64bit SP2
 
 

Re: ambient occlusion

the changes are a little subtle in WAW but noticeable , its changes in the lighting , that make the whole scene more realistic , in single player i cant see any change as ive neber played it , in MP where i know the maps inside out i can see straight away the differances

Ambient occlusion - Wikipedia, the free encyclopedia

supported games so far

Assassin Creed
Bioshock
COD4
COD:WAW
CS:Source
Company of heroes
crysis (warhead not suported)
devil.gif.gif may cry 4
Fallout 3
Far Cry 2
Half-life 2: Episode Two (only!!)
Left 4 Dead
Lost Planet
Mirror's Edge
The Call of Juarez
World in conflit
World Of Warcraft

screenies

GeForce 185.20 Released - Now With Ambient Occlusion
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Old 06-03-2009   #6 (permalink)


Vista x64 + Windows 7 x64 (Ultimate)
 
 

Re: ambient occlusion

I only do Single Player campaigns so I may not bother with it then since you stated that you did not see changes. Besides, I uninstalled it the other day to make room for Riddick... Oh well, next time.
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Old 06-03-2009   #7 (permalink)


Vista Ultimate 32bit
 
 

Re: ambient occlusion

well, current implementation of driver controlled AO effect is not very accurate and alittle bit computationally expensive. (actually it's done with a crude analytic algorithm.) In some cases, it helps to increase the depth complexity feelings for human eyes. However, i think many gamers may not even notice the difference in most scenes.

In a short, dont ever expect it could dramatically boost the visual realism.


Dex
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Old 06-04-2009   #8 (permalink)


Vista Home Premium 64bit SP2
 
 

Re: ambient occlusion

Asta if you play the single player you will notice , the diferances in lighting are subtle in some cases thats why i dont notice them in the single player as i dont play it. If ive not seen the scene before i cant compare it to anything , without playing it over again with lighting on/off

in some cases on certain maps in multiplayer the differance in lighting is not as subtle and the overall look of the darkly lit areas of the game is greatly improved , im not saying you'll be blown away like i was , im an eye candy freak but you might be impressed

there are loads of games it works in Crysis for example is supposed to have the greatest differance , also as the ighting in Riddick is so good it might be worth a shot trying it in that , save your game and turn it on and off see what you think

DEXTML , your right , in an FPS game such as COD waw you are hard pressed to notice , the game especially in multiplayer is far too fast , but in single player campains and other games it is very noticeable and so far ive had no major hit in FPS , so why not have it on?
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Old 06-04-2009   #9 (permalink)


Vista Ultimate 32bit
 
 

Re: ambient occlusion

Quote  Quote: Originally Posted by archie123 View Post
but in single player campains and other games it is very noticeable and so far ive had no major hit in FPS , so why not have it on?

this is very simple: some cards are not powerful enough. For those cards weaker than 8800GT, frame rate drop can be somewhat obvious or even horrible.
Usually, 256bit band-width should be a minimum requirement to enable the AO on majority of games.

cheers,
Dex
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Old 06-04-2009   #10 (permalink)


Vista Home Premium 64bit SP2
 
 

Re: ambient occlusion

Quote  Quote: Originally Posted by DeXtmL View Post
Quote  Quote: Originally Posted by archie123 View Post
but in single player campains and other games it is very noticeable and so far ive had no major hit in FPS , so why not have it on?

this is very simple: some cards are not powerful enough. For those cards weaker than 8800GT, frame rate drop can be somewhat obvious or even horrible.
Usually, 256bit band-width should be a minimum requirement to enable the AO on majority of games.

cheers,
Dex
AO has a bigger impact in some games than others WAW has no noticible effect , i gave up measureing fps years ago (i got sick of constantly worrying about it) there will be a drop but i dont notice , Crysis however does suffer from a considerable hit , titles such as Left 4 dead dont
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