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| | #11 (permalink) | |||
| Vista Ultimate x64 MAK, OpenSolaris 5, Gentoo 2008.1.... | Re: Now That's What I call Graphics Power A couple of things: Tip
Notice the video - it is not utilizing the GPU as a GPU but as an alternate CPU, using the CUDA software from nVidia. The idea here is that it is not being used for 3D *visualization* but 3D *development* - the CPU rarely gets used a lot in gaming because most of the games are rendering things already made - this is making from scratch a 3D image, and that requires a lot more CPU power than CPU power for displaying. Hence, whoever said this was a non SLI technique is correct. Also, the other one posted about the 16 GPU using the MSI boards - same thing - another poster in our forums pointed out that there was no SLI bridge - and rightly so. However, if you could harness the power of CUDA and make it use, say, 3 of those GPUs to do all the normal CPU work in a game, and use the 4th as a true GPU, then I have a feeling that the game would bench better overall than using a CPU / GPU combination. | |||
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| | #12 (permalink) | |||
| Vista 64 ultimate, Windows XP 32 Professional, Windows XP 64 Professional | Re: Now That's What I call Graphics Power A couple of things: Tip
However, if you could harness the power of CUDA and make it use, say, 3 of those GPUs to do all the normal CPU work in a game, and use the 4th as a true GPU, then I have a feeling that the game would bench better overall than using a CPU / GPU combination. Quote: The target acquisition system in the missile acquires the target in the terminal phase of flight and transmits the data using the TVM downlink via the ground radar to the engagement control station for final course correction calculations. The course correction commands are transmitted to the missile via the missile track command uplink. The high-explosive 90kg warhead is situated behind the terminal guidance section. Best and Warm Regards Adrian Wainer Last edited by Adrian Wainer; 08-13-2008 at 04:04 PM.. | |||
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| | #13 (permalink) |
| Vista 64 ultimate, Windows XP 32 Professional, Windows XP 64 Professional | Re: Now That's What I call Graphics Power Nvidia CUDA : practical uses by Damien Triolet Published on August 17, 2007 Nvidia CUDA : practical uses (page 1: Introduction, reminder) - BeHardware Best and Warm Regards Adrian Wainer |
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| | #14 (permalink) |
| Vista Home Premium x64 | Re: Now That's What I call Graphics Power Why do you need more than one GPU (e.g. 4850) to run COD4? There just aren't enough options in video settings to warrant more GPU power. For instance, running a single 4850 doesn't hesitate for a millisecond running that game... |
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| | #15 (permalink) |
| Vista Ultimate x64 MAK, OpenSolaris 5, Gentoo 2008.1.... | Re: Now That's What I call Graphics Power You misread that Oskari - not COD4 - nVidia's CUDA software for using the power of the GPUs to bolster the CPU. See the video and read about it at the links in the previous posts. |
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| | #16 (permalink) |
| Vista Home Premium x64 | Re: Now That's What I call Graphics Power ...I want this for COD4... |
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| | #17 (permalink) |
| Vista Ultimate x64 MAK, OpenSolaris 5, Gentoo 2008.1.... | Re: Now That's What I call Graphics Power I know it was - and I realized how it could happen - that's why I mentioned it. |
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| | #18 (permalink) |
| Windows 7 x64 | Re: Now That's What I call Graphics Power COD4 is made on the Q3 Engine, which runs at its best at 125FPS and upwards. Doesn't make a difference on single player, but it's best playing at that in multiplayer. The die hard cod4 players will all play at 125FPS+, and getting that constantly with max graphics does need a decent card or SLI with decent cards. |
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| | #19 (permalink) |
| Vista Ultimate x64 MAK, OpenSolaris 5, Gentoo 2008.1.... | Re: Now That's What I call Graphics Power Everlong, he misread our CUDA references as COD4 and was trying to figure out how this setup (from the OP) would help COD4. |
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| | #20 (permalink) |
| Windows 7 x64 | Re: Now That's What I call Graphics Power |
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