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Vista - AGP Card?

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Old 06-23-2009   #1 (permalink)


Microsoft® Windows Vista™ 32bit
 
 

AGP Card?

Hello,
Can you Tell Me please What is this AGP Graphics card is ? 4x or 8x ?


Code:
===================================[ System / CPU ]
- CPU Name:               Intel(R) Pentium(R) 4 CPU 3.00GHz
- CPU Core Speed: 3000 MHz
- CPU Num Cores: 1
- Family: 15 - Model: 2 - Stepping: 9
- Physical Memory Size: 1023 Mb
- Operating System: Windows XP build 2600 [Service Pack 3]
- DirectX Version: 9.0c
- PhysX Version: drivers not installed


===================================[ Graphics Adapter / GPU ]
- OpenGL Renderer: GeForce FX 5200/AGP/SSE2
- Drivers Renderer: NVIDIA GeForce FX 5200
- DB Renderer: NVIDIA GeForce FX 5200
- Device Description: NVIDIA GeForce FX 5200
- Adapter String: GeForce FX 5200
- Vendor: NVIDIA Corporation
- Vendor ID: 0x10DE
- Device ID: 0x0322
- Drivers Version: Forceware 6.14.11.7516 (5-2-2008)
- GPU Codename: NV34
- GPU Unified Shader Processors: 0
- GPU Vertex Shader Processors: 2
- GPU Pixel Shader Processors: 4
- Video Memory Size: 128 Mb
- BIOS String:  4.34.20.56.01
- Current Display Mode: 1152x864 @ 75 Hz - 32 bpp


===================================[ OpenGL GPU Capabilities ]
- OpenGL Version: 2.1.2
- GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler
- ARB Texture Units: 4
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 4096x4096
- Max Anisotropic Filtering Value: X8.0
- Max Point Sprite Size: 63.4
- Max Dynamic Lights: 8
- Max Viewport Size: 4096x4096
- Max Vertex Uniform Components: 1024
- Max Fragment Uniform Components: 1024
- Max Geometry Uniform Components: 0
- Max Varying Float: 32
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 1
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- OpenGL Extensions: 124 extensions
    <li>GL_ARB_depth_texture</li>
    <li>GL_ARB_fragment_program</li>
    <li>GL_ARB_fragment_program_shadow</li>
    <li>GL_ARB_fragment_shader</li>
    <li>GL_ARB_half_float_pixel</li>
    <li>GL_ARB_imaging</li>
    <li>GL_ARB_multisample</li>
    <li>GL_ARB_multitexture</li>
    <li>GL_ARB_occlusion_query</li>
    <li>GL_ARB_pixel_buffer_object</li>
    <li>GL_ARB_point_parameters</li>
    <li>GL_ARB_point_sprite</li>
    <li>GL_ARB_shadow</li>
    <li>GL_ARB_shader_objects</li>
    <li>GL_ARB_shading_language_100</li>
    <li>GL_ARB_texture_border_clamp</li>
    <li>GL_ARB_texture_compression</li>
    <li>GL_ARB_texture_cube_map</li>
    <li>GL_ARB_texture_env_add</li>
    <li>GL_ARB_texture_env_combine</li>
    <li>GL_ARB_texture_env_dot3</li>
    <li>GL_ARB_texture_mirrored_repeat</li>
    <li>GL_ARB_texture_rectangle</li>
    <li>GL_ARB_transpose_matrix</li>
    <li>GL_ARB_vertex_buffer_object</li>
    <li>GL_ARB_vertex_program</li>
    <li>GL_ARB_vertex_shader</li>
    <li>GL_ARB_window_pos</li>
    <li>GL_S3_s3tc</li>
    <li>GL_EXT_texture_env_add</li>
    <li>GL_EXT_abgr</li>
    <li>GL_EXT_bgra</li>
    <li>GL_EXT_blend_color</li>
    <li>GL_EXT_blend_func_separate</li>
    <li>GL_EXT_blend_minmax</li>
    <li>GL_EXT_blend_subtract</li>
    <li>GL_EXT_compiled_vertex_array</li>
    <li>GL_EXT_Cg_shader</li>
    <li>GL_EXT_draw_range_elements</li>
    <li>GL_EXT_fog_coord</li>
    <li>GL_EXT_framebuffer_blit</li>
    <li>GL_EXT_framebuffer_multisample</li>
    <li>GL_EXT_framebuffer_object</li>
    <li>GL_EXT_gpu_program_parameters</li>
    <li>GL_EXT_multi_draw_arrays</li>
    <li>GL_EXT_packed_depth_stencil</li>
    <li>GL_EXT_packed_pixels</li>
    <li>GL_EXT_paletted_texture</li>
    <li>GL_EXT_pixel_buffer_object</li>
    <li>GL_EXT_point_parameters</li>
    <li>GL_EXT_rescale_normal</li>
    <li>GL_EXT_secondary_color</li>
    <li>GL_EXT_separate_specular_color</li>
    <li>GL_EXT_shadow_funcs</li>
    <li>GL_EXT_shared_texture_palette</li>
    <li>GL_EXT_stencil_two_side</li>
    <li>GL_EXT_stencil_wrap</li>
    <li>GL_EXT_texture3D</li>
    <li>GL_EXT_texture_compression_s3tc</li>
    <li>GL_EXT_texture_cube_map</li>
    <li>GL_EXT_texture_edge_clamp</li>
    <li>GL_EXT_texture_env_combine</li>
    <li>GL_EXT_texture_env_dot3</li>
    <li>GL_EXT_texture_filter_anisotropic</li>
    <li>GL_EXT_texture_lod</li>
    <li>GL_EXT_texture_lod_bias</li>
    <li>GL_EXT_texture_object</li>
    <li>GL_EXT_texture_sRGB</li>
    <li>GL_EXT_timer_query</li>
    <li>GL_EXT_vertex_array</li>
    <li>GL_IBM_rasterpos_clip</li>
    <li>GL_IBM_texture_mirrored_repeat</li>
    <li>GL_KTX_buffer_region</li>
    <li>GL_NV_blend_square</li>
    <li>GL_NV_copy_depth_to_color</li>
    <li>GL_NV_depth_clamp</li>
    <li>GL_NV_fence</li>
    <li>GL_NV_float_buffer</li>
    <li>GL_NV_fog_distance</li>
    <li>GL_NV_fragment_program</li>
    <li>GL_NV_fragment_program_option</li>
    <li>GL_NV_framebuffer_multisample_coverage</li>
    <li>GL_NV_half_float</li>
    <li>GL_NV_light_max_exponent</li>
    <li>GL_NV_multisample_filter_hint</li>
    <li>GL_NV_occlusion_query</li>
    <li>GL_NV_packed_depth_stencil</li>
    <li>GL_NV_pixel_data_range</li>
    <li>GL_NV_point_sprite</li>
    <li>GL_NV_primitive_restart</li>
    <li>GL_NV_register_combiners</li>
    <li>GL_NV_register_combiners2</li>
    <li>GL_NV_texgen_reflection</li>
    <li>GL_NV_texture_compression_vtc</li>
    <li>GL_NV_texture_env_combine4</li>
    <li>GL_NV_texture_expand_normal</li>
    <li>GL_NV_texture_rectangle</li>
    <li>GL_NV_texture_shader</li>
    <li>GL_NV_texture_shader2</li>
    <li>GL_NV_texture_shader3</li>
    <li>GL_NV_vertex_array_range</li>
    <li>GL_NV_vertex_array_range2</li>
    <li>GL_NV_vertex_program</li>
    <li>GL_NV_vertex_program1_1</li>
    <li>GL_NV_vertex_program2</li>
    <li>GL_NV_vertex_program2_option</li>
    <li>GL_SGIS_generate_mipmap</li>
    <li>GL_SGIS_texture_lod</li>
    <li>GL_SGIX_depth_texture</li>
    <li>GL_SGIX_shadow</li>
    <li>GL_SUN_slice_accum</li>
    <li>GL_WIN_swap_hint</li>
    <li>WGL_EXT_swap_control</li>
    <li>WGL_ARB_buffer_region</li>
    <li>WGL_ARB_extensions_string</li>
    <li>WGL_ARB_make_current_read</li>
    <li>WGL_ARB_multisample</li>
    <li>WGL_ARB_pbuffer</li>
    <li>WGL_ARB_pixel_format</li>
    <li>WGL_ARB_render_texture</li>
    <li>WGL_EXT_extensions_string</li>
    <li>WGL_NV_float_buffer</li>
    <li>WGL_NV_render_depth_texture</li>
    <li>WGL_NV_render_texture_rectangle</li>

My System SpecsSystem Spec
Old 06-23-2009   #2 (permalink)


Vista Home Premium 32bit
 
 

Re: AGP Card?

looks to be agp8x

GeForce FX 5200 - Tech Specs
My System SpecsSystem Spec
Old 06-23-2009   #3 (permalink)


Microsoft® Windows Vista™ 32bit
 
 

Re: AGP Card?

Sure it's 8x? Because i want to buy a Graphic Card and dont know what Exactly to buy :/
My System SpecsSystem Spec
Old 06-23-2009   #4 (permalink)


Vista Home Premium x64
 
 

Re: AGP Card?

Quote  Quote: Originally Posted by antonyua View Post
Sure it's 8x? Because i want to buy a Graphic Card and dont know what Exactly to buy :/
Card Model: FX 5200
Codename: NV34
Core Design: 2:4:4 <<< that says to me its 8x agp
Clocks core/mem: 250/200
Memory Bus: 64 or 128 Bit
My System SpecsSystem Spec
Old 07-01-2009   #5 (permalink)


Home Premium 32bit
 
 

Re: AGP Card?

Hello

I have just bought that Graphics card and it is an AGP 8X Card but it is compatible with AGP 4X Slots on your motherboard!
My System SpecsSystem Spec
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