Hello,
Can you Tell Me please What is this AGP Graphics card is ? 4x or 8x ?
Code:===================================[ System / CPU ] - CPU Name: Intel(R) Pentium(R) 4 CPU 3.00GHz - CPU Core Speed: 3000 MHz - CPU Num Cores: 1 - Family: 15 - Model: 2 - Stepping: 9 - Physical Memory Size: 1023 Mb - Operating System: Windows XP build 2600 [Service Pack 3] - DirectX Version: 9.0c - PhysX Version: drivers not installed ===================================[ Graphics Adapter / GPU ] - OpenGL Renderer: GeForce FX 5200/AGP/SSE2 - Drivers Renderer: NVIDIA GeForce FX 5200 - DB Renderer: NVIDIA GeForce FX 5200 - Device Description: NVIDIA GeForce FX 5200 - Adapter String: GeForce FX 5200 - Vendor: NVIDIA Corporation - Vendor ID: 0x10DE - Device ID: 0x0322 - Drivers Version: Forceware 6.14.11.7516 (5-2-2008) - GPU Codename: NV34 - GPU Unified Shader Processors: 0 - GPU Vertex Shader Processors: 2 - GPU Pixel Shader Processors: 4 - Video Memory Size: 128 Mb - BIOS String: 4.34.20.56.01 - Current Display Mode: 1152x864 @ 75 Hz - 32 bpp ===================================[ OpenGL GPU Capabilities ] - OpenGL Version: 2.1.2 - GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler - ARB Texture Units: 4 - Vertex Shader Texture Units: 0 - Pixel Shader Texture Units: 16 - Geometry Shader Texture Units: 0 - Max Texture Size: 4096x4096 - Max Anisotropic Filtering Value: X8.0 - Max Point Sprite Size: 63.4 - Max Dynamic Lights: 8 - Max Viewport Size: 4096x4096 - Max Vertex Uniform Components: 1024 - Max Fragment Uniform Components: 1024 - Max Geometry Uniform Components: 0 - Max Varying Float: 32 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 1 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - OpenGL Extensions: 124 extensions <li>GL_ARB_depth_texture</li> <li>GL_ARB_fragment_program</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_imaging</li> <li>GL_ARB_multisample</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_shadow</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_texture_compression</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_texture_env_add</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_mirrored_repeat</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_ARB_vertex_program</li> <li>GL_ARB_vertex_shader</li> <li>GL_ARB_window_pos</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_draw_range_elements</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_EXT_framebuffer_object</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_paletted_texture</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_separate_specular_color</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_shared_texture_palette</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_EXT_texture_cube_map</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_EXT_texture_object</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_timer_query</li> <li>GL_EXT_vertex_array</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_blend_square</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_half_float</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_texgen_reflection</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_expand_normal</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_SGIS_texture_lod</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_render_texture</li> <li>WGL_EXT_extensions_string</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li>



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