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AGP Card?
  1. #1
    antonyua's Avatar

    Member
    Join Date : Dec 2008
    Greece
    Posts : 56
    Microsoft® Windows Vista™ 32bit
    Local Time: 10:10 AM
    greece

    AGP Card?

    Hello,
    Can you Tell Me please What is this AGP Graphics card is ? 4x or 8x ?


    Code:
    ===================================[ System / CPU ]
    - CPU Name:               Intel(R) Pentium(R) 4 CPU 3.00GHz
    - CPU Core Speed: 3000 MHz
    - CPU Num Cores: 1
    - Family: 15 - Model: 2 - Stepping: 9
    - Physical Memory Size: 1023 Mb
    - Operating System: Windows XP build 2600 [Service Pack 3]
    - DirectX Version: 9.0c
    - PhysX Version: drivers not installed
    
    
    ===================================[ Graphics Adapter / GPU ]
    - OpenGL Renderer: GeForce FX 5200/AGP/SSE2
    - Drivers Renderer: NVIDIA GeForce FX 5200
    - DB Renderer: NVIDIA GeForce FX 5200
    - Device Description: NVIDIA GeForce FX 5200
    - Adapter String: GeForce FX 5200
    - Vendor: NVIDIA Corporation
    - Vendor ID: 0x10DE
    - Device ID: 0x0322
    - Drivers Version: Forceware 6.14.11.7516 (5-2-2008)
    - GPU Codename: NV34
    - GPU Unified Shader Processors: 0
    - GPU Vertex Shader Processors: 2
    - GPU Pixel Shader Processors: 4
    - Video Memory Size: 128 Mb
    - BIOS String:  4.34.20.56.01
    - Current Display Mode: 1152x864 @ 75 Hz - 32 bpp
    
    
    ===================================[ OpenGL GPU Capabilities ]
    - OpenGL Version: 2.1.2
    - GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler
    - ARB Texture Units: 4
    - Vertex Shader Texture Units: 0
    - Pixel Shader Texture Units: 16
    - Geometry Shader Texture Units: 0
    - Max Texture Size: 4096x4096
    - Max Anisotropic Filtering Value: X8.0
    - Max Point Sprite Size: 63.4
    - Max Dynamic Lights: 8
    - Max Viewport Size: 4096x4096
    - Max Vertex Uniform Components: 1024
    - Max Fragment Uniform Components: 1024
    - Max Geometry Uniform Components: 0
    - Max Varying Float: 32
    - Max Vertex Bindable Uniforms: 0
    - Max Fragment Bindable Uniforms: 0
    - Max Geometry Bindable Uniforms: 0
    - Frame Buffer Objects (FBO) Support:[yes]
    - Multiple Render Targets / Max draw buffers: 1
    - Pixel Buffer Objects (PBO) Support:[yes]
    - S3TC Texture Compression Support:[yes]
    - ATI 3Dc Texture Compression Support:[no]
    - Texture Rectangle Support:[yes]
    - Floating Point Textures Support:[yes]
    - MSAA: 2X
    - MSAA: 4X
    - MSAA: 8X
    - MSAA: 16X
    - OpenGL Extensions: 124 extensions
        <li>GL_ARB_depth_texture</li>
        <li>GL_ARB_fragment_program</li>
        <li>GL_ARB_fragment_program_shadow</li>
        <li>GL_ARB_fragment_shader</li>
        <li>GL_ARB_half_float_pixel</li>
        <li>GL_ARB_imaging</li>
        <li>GL_ARB_multisample</li>
        <li>GL_ARB_multitexture</li>
        <li>GL_ARB_occlusion_query</li>
        <li>GL_ARB_pixel_buffer_object</li>
        <li>GL_ARB_point_parameters</li>
        <li>GL_ARB_point_sprite</li>
        <li>GL_ARB_shadow</li>
        <li>GL_ARB_shader_objects</li>
        <li>GL_ARB_shading_language_100</li>
        <li>GL_ARB_texture_border_clamp</li>
        <li>GL_ARB_texture_compression</li>
        <li>GL_ARB_texture_cube_map</li>
        <li>GL_ARB_texture_env_add</li>
        <li>GL_ARB_texture_env_combine</li>
        <li>GL_ARB_texture_env_dot3</li>
        <li>GL_ARB_texture_mirrored_repeat</li>
        <li>GL_ARB_texture_rectangle</li>
        <li>GL_ARB_transpose_matrix</li>
        <li>GL_ARB_vertex_buffer_object</li>
        <li>GL_ARB_vertex_program</li>
        <li>GL_ARB_vertex_shader</li>
        <li>GL_ARB_window_pos</li>
        <li>GL_S3_s3tc</li>
        <li>GL_EXT_texture_env_add</li>
        <li>GL_EXT_abgr</li>
        <li>GL_EXT_bgra</li>
        <li>GL_EXT_blend_color</li>
        <li>GL_EXT_blend_func_separate</li>
        <li>GL_EXT_blend_minmax</li>
        <li>GL_EXT_blend_subtract</li>
        <li>GL_EXT_compiled_vertex_array</li>
        <li>GL_EXT_Cg_shader</li>
        <li>GL_EXT_draw_range_elements</li>
        <li>GL_EXT_fog_coord</li>
        <li>GL_EXT_framebuffer_blit</li>
        <li>GL_EXT_framebuffer_multisample</li>
        <li>GL_EXT_framebuffer_object</li>
        <li>GL_EXT_gpu_program_parameters</li>
        <li>GL_EXT_multi_draw_arrays</li>
        <li>GL_EXT_packed_depth_stencil</li>
        <li>GL_EXT_packed_pixels</li>
        <li>GL_EXT_paletted_texture</li>
        <li>GL_EXT_pixel_buffer_object</li>
        <li>GL_EXT_point_parameters</li>
        <li>GL_EXT_rescale_normal</li>
        <li>GL_EXT_secondary_color</li>
        <li>GL_EXT_separate_specular_color</li>
        <li>GL_EXT_shadow_funcs</li>
        <li>GL_EXT_shared_texture_palette</li>
        <li>GL_EXT_stencil_two_side</li>
        <li>GL_EXT_stencil_wrap</li>
        <li>GL_EXT_texture3D</li>
        <li>GL_EXT_texture_compression_s3tc</li>
        <li>GL_EXT_texture_cube_map</li>
        <li>GL_EXT_texture_edge_clamp</li>
        <li>GL_EXT_texture_env_combine</li>
        <li>GL_EXT_texture_env_dot3</li>
        <li>GL_EXT_texture_filter_anisotropic</li>
        <li>GL_EXT_texture_lod</li>
        <li>GL_EXT_texture_lod_bias</li>
        <li>GL_EXT_texture_object</li>
        <li>GL_EXT_texture_sRGB</li>
        <li>GL_EXT_timer_query</li>
        <li>GL_EXT_vertex_array</li>
        <li>GL_IBM_rasterpos_clip</li>
        <li>GL_IBM_texture_mirrored_repeat</li>
        <li>GL_KTX_buffer_region</li>
        <li>GL_NV_blend_square</li>
        <li>GL_NV_copy_depth_to_color</li>
        <li>GL_NV_depth_clamp</li>
        <li>GL_NV_fence</li>
        <li>GL_NV_float_buffer</li>
        <li>GL_NV_fog_distance</li>
        <li>GL_NV_fragment_program</li>
        <li>GL_NV_fragment_program_option</li>
        <li>GL_NV_framebuffer_multisample_coverage</li>
        <li>GL_NV_half_float</li>
        <li>GL_NV_light_max_exponent</li>
        <li>GL_NV_multisample_filter_hint</li>
        <li>GL_NV_occlusion_query</li>
        <li>GL_NV_packed_depth_stencil</li>
        <li>GL_NV_pixel_data_range</li>
        <li>GL_NV_point_sprite</li>
        <li>GL_NV_primitive_restart</li>
        <li>GL_NV_register_combiners</li>
        <li>GL_NV_register_combiners2</li>
        <li>GL_NV_texgen_reflection</li>
        <li>GL_NV_texture_compression_vtc</li>
        <li>GL_NV_texture_env_combine4</li>
        <li>GL_NV_texture_expand_normal</li>
        <li>GL_NV_texture_rectangle</li>
        <li>GL_NV_texture_shader</li>
        <li>GL_NV_texture_shader2</li>
        <li>GL_NV_texture_shader3</li>
        <li>GL_NV_vertex_array_range</li>
        <li>GL_NV_vertex_array_range2</li>
        <li>GL_NV_vertex_program</li>
        <li>GL_NV_vertex_program1_1</li>
        <li>GL_NV_vertex_program2</li>
        <li>GL_NV_vertex_program2_option</li>
        <li>GL_SGIS_generate_mipmap</li>
        <li>GL_SGIS_texture_lod</li>
        <li>GL_SGIX_depth_texture</li>
        <li>GL_SGIX_shadow</li>
        <li>GL_SUN_slice_accum</li>
        <li>GL_WIN_swap_hint</li>
        <li>WGL_EXT_swap_control</li>
        <li>WGL_ARB_buffer_region</li>
        <li>WGL_ARB_extensions_string</li>
        <li>WGL_ARB_make_current_read</li>
        <li>WGL_ARB_multisample</li>
        <li>WGL_ARB_pbuffer</li>
        <li>WGL_ARB_pixel_format</li>
        <li>WGL_ARB_render_texture</li>
        <li>WGL_EXT_extensions_string</li>
        <li>WGL_NV_float_buffer</li>
        <li>WGL_NV_render_depth_texture</li>
        <li>WGL_NV_render_texture_rectangle</li>



      My System SpecsSystem Spec

  2. #2
    JimJoe's Avatar

    Senior Member

    Join Date : Feb 2009
    Posts : 1,155
    Vista Home Premium 32bit
    Local Time: 11:10 AM
    usa us texas

     

    Re: AGP Card?

    looks to be agp8x

    GeForce FX 5200 - Tech Specs

      My System SpecsSystem Spec

  3. #3
    antonyua's Avatar

    Member
    Join Date : Dec 2008
    Greece
    Posts : 56
    Microsoft® Windows Vista™ 32bit
    Local Time: 10:10 AM
    greece

      Thread Starter

    Re: AGP Card?

    Sure it's 8x? Because i want to buy a Graphic Card and dont know what Exactly to buy :/

      My System SpecsSystem Spec

  4. #4
    MrNeeds's Avatar

    PC Geek



    Join Date : Oct 2008
    Lymm, Cheshire, UK
    Posts : 1,823
    Vista Home Premium x64 / 7 Ultimate x64
    Local Time: 05:10 PM
    uk uk england

     

    Re: AGP Card?

    Quote Originally Posted by antonyua View Post
    Sure it's 8x? Because i want to buy a Graphic Card and dont know what Exactly to buy :/
    Card Model: FX 5200
    Codename: NV34
    Core Design: 2:4:4 <<< that says to me its 8x agp
    Clocks core/mem: 250/200
    Memory Bus: 64 or 128 Bit

      My System SpecsSystem Spec

  5. #5



    Newbie
    Join Date : Jul 2009
    Posts : 1
    Home Premium 32bit
    Local Time: 04:10 PM


     

    Re: AGP Card?

    Hello

    I have just bought that Graphics card and it is an AGP 8X Card but it is compatible with AGP 4X Slots on your motherboard!

      My System SpecsSystem Spec

AGP Card? problems?

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