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| I want to know very very basic of Peer-to-peer communication in WCF I want to know nery basic things.(You may say sily things but answer the question....) In Peer-to-peer Communication using WCF 1)How do we create MESH? 2)How to Join the MESH? 3)How to resolve the MeshId? 4)How to use CustomResolver? 5)How to use PNRP? 6)How to get information about MESH and NODE? 7)How to send messages to Node? 8)How to send messages to single Node? 9)How to interact with Node of other Node? 10)How to join more than one MESH? 11)Any..thing else remaining and that needed for Peerchannel communication ? |
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| Re: I want to know very very basic of Peer-to-peer communication in WCF Did you checked http://windowssdk.msdn.microsoft.com.../ms751466.aspx and http://windowssdk.msdn.microsoft.com.../ms751502.aspx those ( using CustomResolver ) do work ( for me ) opposite to those using PNRP ( global resolver ) in http://windowssdk.msdn.microsoft.com.../ms752266.aspx Arkady <vinod.sardar@gmail.com> wrote in message news:1158815232.509710.108770@i42g2000cwa.googlegroups.com... >I want to know nery basic things.(You may say sily things but answer > the question....) > > In Peer-to-peer Communication using WCF > 1)How do we create MESH? > 2)How to Join the MESH? > 3)How to resolve the MeshId? > 4)How to use CustomResolver? > 5)How to use PNRP? > 6)How to get information about MESH and NODE? > 7)How to send messages to Node? > 8)How to send messages to single Node? > 9)How to interact with Node of other Node? > 10)How to join more than one MESH? > 11)Any..thing else remaining and that needed for Peerchannel > communication ? > |
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| RE: I want to know very very basic of Peer-to-peer communication in WC Hi Vinod, Thanks for your interest in Peer Channel. I am assuming you have already downloaded the latest release of the Windows SDK from http://www.microsoft.com/downloads/d...displaylang=en Our samples maybe found in the Windows Communication Foundation Technology Samples => Basic => Binding => Net=> Peer to Peer. The sample readme's provide a basic definition of Peer channel-specific terms; and aslo how to get started with writing a very simple Peer channel chat application- using both PNRP as well as the non-PNRP in-box implementation of a custom resolver. We also have a team blog http://blogs.msdn.com/peerchan that we look for comments and feedback and post regularly to. Please feel to ping me directly if you have follow up questions and I will be glad to answer them for you.. Thanks, Shalini. (SDET, Windows Collaboration Team) "vinod.sardar@gmail.com" wrote: > I want to know nery basic things.(You may say sily things but answer > the question....) > > In Peer-to-peer Communication using WCF > 1)How do we create MESH? > 2)How to Join the MESH? > 3)How to resolve the MeshId? > 4)How to use CustomResolver? > 5)How to use PNRP? > 6)How to get information about MESH and NODE? > 7)How to send messages to Node? > 8)How to send messages to single Node? > 9)How to interact with Node of other Node? > 10)How to join more than one MESH? > 11)Any..thing else remaining and that needed for Peerchannel > communication ? > > |
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| RE: I want to know very very basic of Peer-to-peer communication i A slight correction below: To install the latest version of the samples and Runtime please follow directions on http://www.netfx3.com/blogs/news_and...9/05/5479.aspx Thanks. Subject: Re: How do you specify the cloud you want to register with when us 10/6/2006 4:48 PM PST By: Shalini Joshi [MSFT] In: microsoft.public.windows.developer.winfx.indigo Hi, Thanks for trying out the Peer Channel samples in teh Windows SDK. PeerChannel automatically reigsters in all available PNRP clouds by default. So you should not need to specify a link-local cloud specifically. If it is available, it will automatically use the Linklocal cloud. Similarly if your global cloud is not usable or is absent, we will not attempt to use it to communicate with peers. Please make sure you are running the latest Winfx Runtime components (now called .net v3.0) and SDK samples 1. Please UNINSTALL the Winfx runtime components/SDK already on your machine. 2. Install NET Framework 3.0 Runtime Components RC1 from http://www.microsoft.com/downloads/d...displaylang=en 3. Install Windows SDK for Vista RC1 and the .NET Framework 3.0 RC1 from http://www.microsoft.com/downloads/d...displaylang=en 4. Compile and run hte samples and please let us know if there are any issues that you see with the samples. Also, please visit our team blog at www.blogs.msdn.com/peerchan for more information/comments. Hope this helps.. -Shalini. -----This posting is provided "AS IS" with no warranties, and confers no rights. "Shalini Joshi [MSFT]" wrote: > Hi Vinod, > > Thanks for your interest in Peer Channel. > > I am assuming you have already downloaded the latest release of the Windows > SDK from > http://www.microsoft.com/downloads/d...displaylang=en > > Our samples maybe found in the Windows Communication Foundation Technology > Samples => Basic => Binding => Net=> Peer to Peer. > > The sample readme's provide a basic definition of Peer channel-specific > terms; and aslo how to get started with writing a very simple Peer channel > chat application- using both PNRP as well as the non-PNRP in-box > implementation of a custom resolver. > > We also have a team blog http://blogs.msdn.com/peerchan that we look for > comments and feedback and post regularly to. > > Please feel to ping me directly if you have follow up questions and I will > be glad to answer them for you.. > > Thanks, > Shalini. > (SDET, Windows Collaboration Team) > > > "vinod.sardar@gmail.com" wrote: > > > I want to know nery basic things.(You may say sily things but answer > > the question....) > > > > In Peer-to-peer Communication using WCF > > 1)How do we create MESH? > > 2)How to Join the MESH? > > 3)How to resolve the MeshId? > > 4)How to use CustomResolver? > > 5)How to use PNRP? > > 6)How to get information about MESH and NODE? > > 7)How to send messages to Node? > > 8)How to send messages to single Node? > > 9)How to interact with Node of other Node? > > 10)How to join more than one MESH? > > 11)Any..thing else remaining and that needed for Peerchannel > > communication ? > > > > |
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| Re: I want to know very very basic of Peer-to-peer communication i Hi, Shalini! Maybe you can clear is it possible to use peer mash with PRNP ( work great with custom resolver ) inside corporate networks. Arkady "Shalini Joshi [MSFT]" <ShaliniJoshiMSFT@discussions.microsoft.com> wrote in message news:8C591B45-6CFC-47EA-8CC8-687C28130884@microsoft.com... > > A slight correction below: > > To install the latest version of the samples and Runtime please follow > directions on > http://www.netfx3.com/blogs/news_and...9/05/5479.aspx > > Thanks. > > > Subject: Re: How do you specify the cloud you want to register with when > us > 10/6/2006 4:48 PM PST > > By: Shalini Joshi [MSFT] In: > microsoft.public.windows.developer.winfx.indigo > > > Hi, > > Thanks for trying out the Peer Channel samples in teh Windows SDK. > > PeerChannel automatically reigsters in all available PNRP clouds by > default. > So you should not need to specify a link-local cloud specifically. If it > is > available, it will automatically use the Linklocal cloud. Similarly if > your > global cloud is not usable or is absent, we will not attempt to use it to > communicate with peers. > > Please make sure you are running the latest Winfx Runtime components (now > called .net v3.0) and SDK samples > > > 1. Please UNINSTALL the Winfx runtime components/SDK already on your > machine. > > 2. Install NET Framework 3.0 Runtime Components RC1 from > http://www.microsoft.com/downloads/d...displaylang=en > > 3. Install Windows SDK for Vista RC1 and the .NET Framework 3.0 RC1 from > http://www.microsoft.com/downloads/d...displaylang=en > > 4. Compile and run hte samples and please let us know if there are any > issues that you see with the samples. > > Also, please visit our team blog at www.blogs.msdn.com/peerchan for more > information/comments. > > > Hope this helps.. > > -Shalini. > > > -----This posting is provided "AS IS" with no warranties, and confers no > rights. > > "Shalini Joshi [MSFT]" wrote: > >> Hi Vinod, >> >> Thanks for your interest in Peer Channel. >> >> I am assuming you have already downloaded the latest release of the >> Windows >> SDK from >> http://www.microsoft.com/downloads/d...displaylang=en >> >> Our samples maybe found in the Windows Communication Foundation >> Technology >> Samples => Basic => Binding => Net=> Peer to Peer. >> >> The sample readme's provide a basic definition of Peer channel-specific >> terms; and aslo how to get started with writing a very simple Peer >> channel >> chat application- using both PNRP as well as the non-PNRP in-box >> implementation of a custom resolver. >> >> We also have a team blog http://blogs.msdn.com/peerchan that we look for >> comments and feedback and post regularly to. >> >> Please feel to ping me directly if you have follow up questions and I >> will >> be glad to answer them for you.. >> >> Thanks, >> Shalini. >> (SDET, Windows Collaboration Team) >> >> >> "vinod.sardar@gmail.com" wrote: >> >> > I want to know nery basic things.(You may say sily things but answer >> > the question....) >> > >> > In Peer-to-peer Communication using WCF >> > 1)How do we create MESH? >> > 2)How to Join the MESH? >> > 3)How to resolve the MeshId? >> > 4)How to use CustomResolver? >> > 5)How to use PNRP? >> > 6)How to get information about MESH and NODE? >> > 7)How to send messages to Node? >> > 8)How to send messages to single Node? >> > 9)How to interact with Node of other Node? >> > 10)How to join more than one MESH? >> > 11)Any..thing else remaining and that needed for Peerchannel >> > communication ? >> > >> > |
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| Re: I want to know very very basic of Peer-to-peer communication i Sorry! "Arkady Frenkel" <arkadyf@hotmailxdotx.com> wrote in message news:%23MpbA6q6GHA.4608@TK2MSFTNGP03.phx.gbl... > Hi, Shalini! > Maybe you can clear is it possible to use peer mash with PRNP ( work great > with custom resolver ) inside corporate networks. this should be : with custom resolver ) inside corporate networks? TIA Arkady > > > "Shalini Joshi [MSFT]" <ShaliniJoshiMSFT@discussions.microsoft.com> wrote > in message news:8C591B45-6CFC-47EA-8CC8-687C28130884@microsoft.com... >> >> A slight correction below: >> >> To install the latest version of the samples and Runtime please follow >> directions on >> http://www.netfx3.com/blogs/news_and...9/05/5479.aspx >> >> Thanks. >> >> >> Subject: Re: How do you specify the cloud you want to register with when >> us >> 10/6/2006 4:48 PM PST >> >> By: Shalini Joshi [MSFT] In: >> microsoft.public.windows.developer.winfx.indigo >> >> >> Hi, >> >> Thanks for trying out the Peer Channel samples in teh Windows SDK. >> >> PeerChannel automatically reigsters in all available PNRP clouds by >> default. >> So you should not need to specify a link-local cloud specifically. If it >> is >> available, it will automatically use the Linklocal cloud. Similarly if >> your >> global cloud is not usable or is absent, we will not attempt to use it to >> communicate with peers. >> >> Please make sure you are running the latest Winfx Runtime components (now >> called .net v3.0) and SDK samples >> >> >> 1. Please UNINSTALL the Winfx runtime components/SDK already on your >> machine. >> >> 2. Install NET Framework 3.0 Runtime Components RC1 from >> http://www.microsoft.com/downloads/d...displaylang=en >> >> 3. Install Windows SDK for Vista RC1 and the .NET Framework 3.0 RC1 from >> http://www.microsoft.com/downloads/d...displaylang=en >> >> 4. Compile and run hte samples and please let us know if there are any >> issues that you see with the samples. >> >> Also, please visit our team blog at www.blogs.msdn.com/peerchan for more >> information/comments. >> >> >> Hope this helps.. >> >> -Shalini. >> >> >> -----This posting is provided "AS IS" with no warranties, and confers no >> rights. >> >> "Shalini Joshi [MSFT]" wrote: >> >>> Hi Vinod, >>> >>> Thanks for your interest in Peer Channel. >>> >>> I am assuming you have already downloaded the latest release of the >>> Windows >>> SDK from >>> http://www.microsoft.com/downloads/d...displaylang=en >>> >>> Our samples maybe found in the Windows Communication Foundation >>> Technology >>> Samples => Basic => Binding => Net=> Peer to Peer. >>> >>> The sample readme's provide a basic definition of Peer channel-specific >>> terms; and aslo how to get started with writing a very simple Peer >>> channel >>> chat application- using both PNRP as well as the non-PNRP in-box >>> implementation of a custom resolver. >>> >>> We also have a team blog http://blogs.msdn.com/peerchan that we look >>> for >>> comments and feedback and post regularly to. >>> >>> Please feel to ping me directly if you have follow up questions and I >>> will >>> be glad to answer them for you.. >>> >>> Thanks, >>> Shalini. >>> (SDET, Windows Collaboration Team) >>> >>> >>> "vinod.sardar@gmail.com" wrote: >>> >>> > I want to know nery basic things.(You may say sily things but answer >>> > the question....) >>> > >>> > In Peer-to-peer Communication using WCF >>> > 1)How do we create MESH? >>> > 2)How to Join the MESH? >>> > 3)How to resolve the MeshId? >>> > 4)How to use CustomResolver? >>> > 5)How to use PNRP? >>> > 6)How to get information about MESH and NODE? >>> > 7)How to send messages to Node? >>> > 8)How to send messages to single Node? >>> > 9)How to interact with Node of other Node? >>> > 10)How to join more than one MESH? >>> > 11)Any..thing else remaining and that needed for Peerchannel >>> > communication ? >>> > >>> > > > |
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| Re: I want to know very very basic of Peer-to-peer communication i Hi Arkady: PNRP is absolutely designed to work in corporate environments- What specific scenario are you looking at- We have customers developing Peer Channel based apps for corporate environments and it seems to be working well for them.... Some points that might help you: (let me know if this answers your question).. Make sure you are: (a) You are using XPSP2 and have the P2P networking pack enabled (In the add/remove control panel => choose Add Windows Components => Network Services => Details => Check P2P Networking => OK=> Finish) ; Or better still using Windows vista where P2P is enabled by default; Pnrp is as of today not available on Win2k3; (b) Assuming the machine on your corporate network will have a link-local cloud that PNRP can use- all you need to do for 2 machines on the same linklocal network to talk using PeerChannel + PNRP is to enable the PNRP firewall ports in the exception list for your machines: (If you are running the sample for eg on the same machine for testing. this step will not be necessary ) XPSP2 - Go to the windows firewall user interface => check on the "Peer Name Resolution Protocol" => Click OK. VISTA- the exception name is renamed to "Windows Collaboration Peer Name Registration Service" Hope this helps..again please feel free to contact us if you have more questions.. Thanks, Shalini. --Please do not send email directly to this alias. This alias is for newsgroup purposes only. This posting is provided "AS IS" with no warranties, and confers no rights. "Arkady Frenkel" wrote: > Sorry! > "Arkady Frenkel" <arkadyf@hotmailxdotx.com> wrote in message > news:%23MpbA6q6GHA.4608@TK2MSFTNGP03.phx.gbl... > > Hi, Shalini! > > Maybe you can clear is it possible to use peer mash with PRNP ( work great > > > with custom resolver ) inside corporate networks. > this should be : > with custom resolver ) inside corporate networks? > TIA > Arkady > > > > > > "Shalini Joshi [MSFT]" <ShaliniJoshiMSFT@discussions.microsoft.com> wrote > > in message news:8C591B45-6CFC-47EA-8CC8-687C28130884@microsoft.com... > >> > >> A slight correction below: > >> > >> To install the latest version of the samples and Runtime please follow > >> directions on > >> http://www.netfx3.com/blogs/news_and...9/05/5479.aspx > >> > >> Thanks. > >> > >> > >> Subject: Re: How do you specify the cloud you want to register with when > >> us > >> 10/6/2006 4:48 PM PST > >> > >> By: Shalini Joshi [MSFT] In: > >> microsoft.public.windows.developer.winfx.indigo > >> > >> > >> Hi, > >> > >> Thanks for trying out the Peer Channel samples in teh Windows SDK. > >> > >> PeerChannel automatically reigsters in all available PNRP clouds by > >> default. > >> So you should not need to specify a link-local cloud specifically. If it > >> is > >> available, it will automatically use the Linklocal cloud. Similarly if > >> your > >> global cloud is not usable or is absent, we will not attempt to use it to > >> communicate with peers. > >> > >> Please make sure you are running the latest Winfx Runtime components (now > >> called .net v3.0) and SDK samples > >> > >> > >> 1. Please UNINSTALL the Winfx runtime components/SDK already on your > >> machine. > >> > >> 2. Install NET Framework 3.0 Runtime Components RC1 from > >> http://www.microsoft.com/downloads/d...displaylang=en > >> > >> 3. Install Windows SDK for Vista RC1 and the .NET Framework 3.0 RC1 from > >> http://www.microsoft.com/downloads/d...displaylang=en > >> > >> 4. Compile and run hte samples and please let us know if there are any > >> issues that you see with the samples. > >> > >> Also, please visit our team blog at www.blogs.msdn.com/peerchan for more > >> information/comments. > >> > >> > >> Hope this helps.. > >> > >> -Shalini. > >> > >> > >> -----This posting is provided "AS IS" with no warranties, and confers no > >> rights. > >> > >> "Shalini Joshi [MSFT]" wrote: > >> > >>> Hi Vinod, > >>> > >>> Thanks for your interest in Peer Channel. > >>> > >>> I am assuming you have already downloaded the latest release of the > >>> Windows > >>> SDK from > >>> http://www.microsoft.com/downloads/d...displaylang=en > >>> > >>> Our samples maybe found in the Windows Communication Foundation > >>> Technology > >>> Samples => Basic => Binding => Net=> Peer to Peer. > >>> > >>> The sample readme's provide a basic definition of Peer channel-specific > >>> terms; and aslo how to get started with writing a very simple Peer > >>> channel > >>> chat application- using both PNRP as well as the non-PNRP in-box > >>> implementation of a custom resolver. > >>> > >>> We also have a team blog http://blogs.msdn.com/peerchan that we look > >>> for > >>> comments and feedback and post regularly to. > >>> > >>> Please feel to ping me directly if you have follow up questions and I > >>> will > >>> be glad to answer them for you.. > >>> > >>> Thanks, > >>> Shalini. > >>> (SDET, Windows Collaboration Team) > >>> > >>> > >>> "vinod.sardar@gmail.com" wrote: > >>> > >>> > I want to know nery basic things.(You may say sily things but answer > >>> > the question....) > >>> > > >>> > In Peer-to-peer Communication using WCF > >>> > 1)How do we create MESH? > >>> > 2)How to Join the MESH? > >>> > 3)How to resolve the MeshId? > >>> > 4)How to use CustomResolver? > >>> > 5)How to use PNRP? > >>> > 6)How to get information about MESH and NODE? > >>> > 7)How to send messages to Node? > >>> > 8)How to send messages to single Node? > >>> > 9)How to interact with Node of other Node? > >>> > 10)How to join more than one MESH? > >>> > 11)Any..thing else remaining and that needed for Peerchannel > >>> > communication ? > >>> > > >>> > > > > > > > > |
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| Re: I want to know very very basic of Peer-to-peer communication i Hi,Salini! That really strange because I tried that on the same machine with all points , you mentioned , done and result was exception( for Basic\Binding\Net\PeerTcp\Default project ): Unhandled Exception: System.ServiceModel.Diagnostics.CallbackException: The Peer resolver threw an exception. ---> System.ServiceModel.Channels.PnrpPeerResolver +PnrpException: One of the addresses specified doesn't match any PNRP cloud for registration.Global_ TIA Arkady "Shalini Joshi [MSFT]" <ShaliniJoshiMSFT@discussions.microsoft.com> wrote in message news:59C887C9-4A23-48EB-A9F0-848BC53B2C46@microsoft.com... > Hi Arkady: > > PNRP is absolutely designed to work in corporate environments- What > specific > scenario are you looking at- We have customers developing Peer Channel > based > apps for corporate environments and it seems to be working well for > them.... > > Some points that might help you: (let me know if this answers your > question).. > > Make sure you are: > > (a) You are using XPSP2 and have the P2P networking pack enabled (In the > add/remove control panel => choose Add Windows Components => Network > Services > => Details => Check P2P Networking => OK=> Finish) ; Or better still > using > Windows vista where P2P is enabled by default; Pnrp is as of today not > available on Win2k3; > > (b) Assuming the machine on your corporate network will have a link-local > cloud that PNRP can use- all you need to do for 2 machines on the same > linklocal network to talk using PeerChannel + PNRP is to enable the PNRP > firewall ports in the exception list for your machines: (If you are > running > the sample for eg on the same machine for testing. this step will not be > necessary ) > > XPSP2 - Go to the windows firewall user interface => check on the "Peer > Name > Resolution Protocol" => Click OK. > VISTA- the exception name is renamed to "Windows Collaboration Peer Name > Registration Service" > > Hope this helps..again please feel free to contact us if you have more > questions.. > > Thanks, > Shalini. > > --Please do not send email directly to this alias. This alias is for > newsgroup > purposes only. > > This posting is provided "AS IS" with no warranties, and confers no > rights. > > > > "Arkady Frenkel" wrote: > >> Sorry! >> "Arkady Frenkel" <arkadyf@hotmailxdotx.com> wrote in message >> news:%23MpbA6q6GHA.4608@TK2MSFTNGP03.phx.gbl... >> > Hi, Shalini! >> > Maybe you can clear is it possible to use peer mash with PRNP ( work >> > great >> >> > with custom resolver ) inside corporate networks. >> this should be : >> with custom resolver ) inside corporate networks? >> TIA >> Arkady >> > >> > >> > "Shalini Joshi [MSFT]" <ShaliniJoshiMSFT@discussions.microsoft.com> >> > wrote >> > in message news:8C591B45-6CFC-47EA-8CC8-687C28130884@microsoft.com... >> >> >> >> A slight correction below: >> >> >> >> To install the latest version of the samples and Runtime please follow >> >> directions on >> >> http://www.netfx3.com/blogs/news_and...9/05/5479.aspx >> >> >> >> Thanks. >> >> >> >> >> >> Subject: Re: How do you specify the cloud you want to register with >> >> when >> >> us >> >> 10/6/2006 4:48 PM PST >> >> >> >> By: Shalini Joshi [MSFT] In: >> >> microsoft.public.windows.developer.winfx.indigo >> >> >> >> >> >> Hi, >> >> >> >> Thanks for trying out the Peer Channel samples in teh Windows SDK. >> >> >> >> PeerChannel automatically reigsters in all available PNRP clouds by >> >> default. >> >> So you should not need to specify a link-local cloud specifically. If >> >> it >> >> is >> >> available, it will automatically use the Linklocal cloud. Similarly if >> >> your >> >> global cloud is not usable or is absent, we will not attempt to use it >> >> to >> >> communicate with peers. >> >> >> >> Please make sure you are running the latest Winfx Runtime components >> >> (now >> >> called .net v3.0) and SDK samples >> >> >> >> >> >> 1. Please UNINSTALL the Winfx runtime components/SDK already on your >> >> machine. >> >> >> >> 2. Install NET Framework 3.0 Runtime Components RC1 from >> >> http://www.microsoft.com/downloads/d...displaylang=en >> >> >> >> 3. Install Windows SDK for Vista RC1 and the .NET Framework 3.0 RC1 >> >> from >> >> http://www.microsoft.com/downloads/d...displaylang=en >> >> >> >> 4. Compile and run hte samples and please let us know if there are any >> >> issues that you see with the samples. >> >> >> >> Also, please visit our team blog at www.blogs.msdn.com/peerchan for >> >> more >> >> information/comments. >> >> >> >> >> >> Hope this helps.. >> >> >> >> -Shalini. >> >> >> >> >> >> -----This posting is provided "AS IS" with no warranties, and confers >> >> no >> >> rights. >> >> >> >> "Shalini Joshi [MSFT]" wrote: >> >> >> >>> Hi Vinod, >> >>> >> >>> Thanks for your interest in Peer Channel. >> >>> >> >>> I am assuming you have already downloaded the latest release of the >> >>> Windows >> >>> SDK from >> >>> http://www.microsoft.com/downloads/d...displaylang=en >> >>> >> >>> Our samples maybe found in the Windows Communication Foundation >> >>> Technology >> >>> Samples => Basic => Binding => Net=> Peer to Peer. >> >>> >> >>> The sample readme's provide a basic definition of Peer >> >>> channel-specific >> >>> terms; and aslo how to get started with writing a very simple Peer >> >>> channel >> >>> chat application- using both PNRP as well as the non-PNRP in-box >> >>> implementation of a custom resolver. >> >>> >> >>> We also have a team blog http://blogs.msdn.com/peerchan that we look >> >>> for >> >>> comments and feedback and post regularly to. >> >>> >> >>> Please feel to ping me directly if you have follow up questions and I >> >>> will >> >>> be glad to answer them for you.. >> >>> >> >>> Thanks, >> >>> Shalini. >> >>> (SDET, Windows Collaboration Team) >> >>> >> >>> >> >>> "vinod.sardar@gmail.com" wrote: >> >>> >> >>> > I want to know nery basic things.(You may say sily things but >> >>> > answer >> >>> > the question....) >> >>> > >> >>> > In Peer-to-peer Communication using WCF >> >>> > 1)How do we create MESH? >> >>> > 2)How to Join the MESH? >> >>> > 3)How to resolve the MeshId? >> >>> > 4)How to use CustomResolver? >> >>> > 5)How to use PNRP? >> >>> > 6)How to get information about MESH and NODE? >> >>> > 7)How to send messages to Node? >> >>> > 8)How to send messages to single Node? >> >>> > 9)How to interact with Node of other Node? >> >>> > 10)How to join more than one MESH? >> >>> > 11)Any..thing else remaining and that needed for Peerchannel >> >>> > communication ? >> >>> > >> >>> > >> > >> > >> >> >> |
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| Re: I want to know very very basic of Peer-to-peer communication i Maybe the problem is deeper. All services of prnp/p2p run but I can't add computer like C:\Documents and Settings\Arkady>netsh netsh>p2p pnrp peer netsh p2p pnrp peer>add somenameforcomputer Cloud not found (error 0x80980601). TIA Arkady "Arkady Frenkel" <arkadyf@hotmailxdotx.com> wrote in message news:uk8O7R36GHA.4580@TK2MSFTNGP03.phx.gbl... > Hi,Salini! > That really strange because I tried that on the same machine with all > points , you mentioned , done and > result was exception( for Basic\Binding\Net\PeerTcp\Default project ): > > Unhandled Exception: System.ServiceModel.Diagnostics.CallbackException: > The Peer > resolver threw an exception. ---> > System.ServiceModel.Channels.PnrpPeerResolver > +PnrpException: One of the addresses specified doesn't match any PNRP > cloud for > registration.Global_ > > TIA > Arkady > > > "Shalini Joshi [MSFT]" <ShaliniJoshiMSFT@discussions.microsoft.com> wrote > in message news:59C887C9-4A23-48EB-A9F0-848BC53B2C46@microsoft.com... >> Hi Arkady: >> >> PNRP is absolutely designed to work in corporate environments- What >> specific >> scenario are you looking at- We have customers developing Peer Channel >> based >> apps for corporate environments and it seems to be working well for >> them.... >> >> Some points that might help you: (let me know if this answers your >> question).. >> >> Make sure you are: >> >> (a) You are using XPSP2 and have the P2P networking pack enabled (In the >> add/remove control panel => choose Add Windows Components => Network >> Services >> => Details => Check P2P Networking => OK=> Finish) ; Or better still >> using >> Windows vista where P2P is enabled by default; Pnrp is as of today not >> available on Win2k3; >> >> (b) Assuming the machine on your corporate network will have a link-local >> cloud that PNRP can use- all you need to do for 2 machines on the same >> linklocal network to talk using PeerChannel + PNRP is to enable the PNRP >> firewall ports in the exception list for your machines: (If you are >> running >> the sample for eg on the same machine for testing. this step will not be >> necessary ) >> >> XPSP2 - Go to the windows firewall user interface => check on the "Peer >> Name >> Resolution Protocol" => Click OK. >> VISTA- the exception name is renamed to "Windows Collaboration Peer Name >> Registration Service" >> >> Hope this helps..again please feel free to contact us if you have more >> questions.. >> >> Thanks, >> Shalini. >> >> --Please do not send email directly to this alias. This alias is for >> newsgroup >> purposes only. >> >> This posting is provided "AS IS" with no warranties, and confers no >> rights. >> >> >> >> "Arkady Frenkel" wrote: >> >>> Sorry! >>> "Arkady Frenkel" <arkadyf@hotmailxdotx.com> wrote in message >>> news:%23MpbA6q6GHA.4608@TK2MSFTNGP03.phx.gbl... >>> > Hi, Shalini! >>> > Maybe you can clear is it possible to use peer mash with PRNP ( work >>> > great >>> >>> > with custom resolver ) inside corporate networks. >>> this should be : >>> with custom resolver ) inside corporate networks? >>> TIA >>> Arkady >>> > >>> > >>> > "Shalini Joshi [MSFT]" <ShaliniJoshiMSFT@discussions.microsoft.com> >>> > wrote >>> > in message news:8C591B45-6CFC-47EA-8CC8-687C28130884@microsoft.com... >>> >> >>> >> A slight correction below: >>> >> >>> >> To install the latest version of the samples and Runtime please >>> >> follow >>> >> directions on >>> >> http://www.netfx3.com/blogs/news_and...9/05/5479.aspx >>> >> >>> >> Thanks. >>> >> >>> >> >>> >> Subject: Re: How do you specify the cloud you want to register with >>> >> when >>> >> us >>> >> 10/6/2006 4:48 PM PST >>> >> >>> >> By: Shalini Joshi [MSFT] In: >>> >> microsoft.public.windows.developer.winfx.indigo >>> >> >>> >> >>> >> Hi, >>> >> >>> >> Thanks for trying out the Peer Channel samples in teh Windows SDK. >>> >> >>> >> PeerChannel automatically reigsters in all available PNRP clouds by >>> >> default. >>> >> So you should not need to specify a link-local cloud specifically. If >>> >> it >>> >> is >>> >> available, it will automatically use the Linklocal cloud. Similarly >>> >> if >>> >> your >>> >> global cloud is not usable or is absent, we will not attempt to use >>> >> it to >>> >> communicate with peers. >>> >> >>> >> Please make sure you are running the latest Winfx Runtime components >>> >> (now >>> >> called .net v3.0) and SDK samples >>> >> >>> >> >>> >> 1. Please UNINSTALL the Winfx runtime components/SDK already on your >>> >> machine. >>> >> >>> >> 2. Install NET Framework 3.0 Runtime Components RC1 from >>> >> http://www.microsoft.com/downloads/d...displaylang=en >>> >> >>> >> 3. Install Windows SDK for Vista RC1 and the .NET Framework 3.0 RC1 >>> >> from >>> >> http://www.microsoft.com/downloads/d...displaylang=en >>> >> >>> >> 4. Compile and run hte samples and please let us know if there are >>> >> any >>> >> issues that you see with the samples. >>> >> >>> >> Also, please visit our team blog at www.blogs.msdn.com/peerchan for >>> >> more >>> >> information/comments. >>> >> >>> >> >>> >> Hope this helps.. >>> >> >>> >> -Shalini. >>> >> >>> >> >>> >> -----This posting is provided "AS IS" with no warranties, and confers >>> >> no >>> >> rights. >>> >> >>> >> "Shalini Joshi [MSFT]" wrote: >>> >> >>> >>> Hi Vinod, >>> >>> >>> >>> Thanks for your interest in Peer Channel. >>> >>> >>> >>> I am assuming you have already downloaded the latest release of the >>> >>> Windows >>> >>> SDK from >>> >>> http://www.microsoft.com/downloads/d...displaylang=en >>> >>> >>> >>> Our samples maybe found in the Windows Communication Foundation >>> >>> Technology >>> >>> Samples => Basic => Binding => Net=> Peer to Peer. >>> >>> >>> >>> The sample readme's provide a basic definition of Peer >>> >>> channel-specific >>> >>> terms; and aslo how to get started with writing a very simple Peer >>> >>> channel >>> >>> chat application- using both PNRP as well as the non-PNRP in-box >>> >>> implementation of a custom resolver. >>> >>> >>> >>> We also have a team blog http://blogs.msdn.com/peerchan that we >>> >>> look >>> >>> for >>> >>> comments and feedback and post regularly to. >>> >>> >>> >>> Please feel to ping me directly if you have follow up questions and >>> >>> I >>> >>> will >>> >>> be glad to answer them for you.. >>> >>> >>> >>> Thanks, >>> >>> Shalini. >>> >>> (SDET, Windows Collaboration Team) >>> >>> >>> >>> >>> >>> "vinod.sardar@gmail.com" wrote: >>> >>> >>> >>> > I want to know nery basic things.(You may say sily things but >>> >>> > answer >>> >>> > the question....) >>> >>> > >>> >>> > In Peer-to-peer Communication using WCF >>> >>> > 1)How do we create MESH? >>> >>> > 2)How to Join the MESH? >>> >>> > 3)How to resolve the MeshId? >>> >>> > 4)How to use CustomResolver? >>> >>> > 5)How to use PNRP? >>> >>> > 6)How to get information about MESH and NODE? >>> >>> > 7)How to send messages to Node? >>> >>> > 8)How to send messages to single Node? >>> >>> > 9)How to interact with Node of other Node? >>> >>> > 10)How to join more than one MESH? >>> >>> > 11)Any..thing else remaining and that needed for Peerchannel >>> >>> > communication ? >>> >>> > >>> >>> > >>> > >>> > >>> >>> >>> > > |
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