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Vista - I want to know very very basic of Peer-to-peer communication in WCF

 
 
Old 09-21-2006   #1 (permalink)
vinod.sardar@gmail.com


 
 

I want to know very very basic of Peer-to-peer communication in WCF

I want to know nery basic things.(You may say sily things but answer
the question....)

In Peer-to-peer Communication using WCF
1)How do we create MESH?
2)How to Join the MESH?
3)How to resolve the MeshId?
4)How to use CustomResolver?
5)How to use PNRP?
6)How to get information about MESH and NODE?
7)How to send messages to Node?
8)How to send messages to single Node?
9)How to interact with Node of other Node?
10)How to join more than one MESH?
11)Any..thing else remaining and that needed for Peerchannel
communication ?


My System SpecsSystem Spec
Old 09-21-2006   #2 (permalink)
Arkady Frenkel


 
 

Re: I want to know very very basic of Peer-to-peer communication in WCF

Did you checked
http://windowssdk.msdn.microsoft.com.../ms751466.aspx
and http://windowssdk.msdn.microsoft.com.../ms751502.aspx
those ( using CustomResolver ) do work ( for me ) opposite to those using
PNRP ( global resolver ) in
http://windowssdk.msdn.microsoft.com.../ms752266.aspx
Arkady


<vinod.sardar@gmail.com> wrote in message
news:1158815232.509710.108770@i42g2000cwa.googlegroups.com...
>I want to know nery basic things.(You may say sily things but answer
> the question....)
>
> In Peer-to-peer Communication using WCF
> 1)How do we create MESH?
> 2)How to Join the MESH?
> 3)How to resolve the MeshId?
> 4)How to use CustomResolver?
> 5)How to use PNRP?
> 6)How to get information about MESH and NODE?
> 7)How to send messages to Node?
> 8)How to send messages to single Node?
> 9)How to interact with Node of other Node?
> 10)How to join more than one MESH?
> 11)Any..thing else remaining and that needed for Peerchannel
> communication ?
>



My System SpecsSystem Spec
Old 10-06-2006   #3 (permalink)
=?Utf-8?B?U2hhbGluaSBKb3NoaSBbTVNGVF0=?=


 
 

RE: I want to know very very basic of Peer-to-peer communication in WC

Hi Vinod,

Thanks for your interest in Peer Channel.

I am assuming you have already downloaded the latest release of the Windows
SDK from
http://www.microsoft.com/downloads/d...displaylang=en

Our samples maybe found in the Windows Communication Foundation Technology
Samples => Basic => Binding => Net=> Peer to Peer.

The sample readme's provide a basic definition of Peer channel-specific
terms; and aslo how to get started with writing a very simple Peer channel
chat application- using both PNRP as well as the non-PNRP in-box
implementation of a custom resolver.

We also have a team blog http://blogs.msdn.com/peerchan that we look for
comments and feedback and post regularly to.

Please feel to ping me directly if you have follow up questions and I will
be glad to answer them for you..

Thanks,
Shalini.
(SDET, Windows Collaboration Team)


"vinod.sardar@gmail.com" wrote:

> I want to know nery basic things.(You may say sily things but answer
> the question....)
>
> In Peer-to-peer Communication using WCF
> 1)How do we create MESH?
> 2)How to Join the MESH?
> 3)How to resolve the MeshId?
> 4)How to use CustomResolver?
> 5)How to use PNRP?
> 6)How to get information about MESH and NODE?
> 7)How to send messages to Node?
> 8)How to send messages to single Node?
> 9)How to interact with Node of other Node?
> 10)How to join more than one MESH?
> 11)Any..thing else remaining and that needed for Peerchannel
> communication ?
>
>

My System SpecsSystem Spec
Old 10-06-2006   #4 (permalink)
=?Utf-8?B?U2hhbGluaSBKb3NoaSBbTVNGVF0=?=


 
 

RE: I want to know very very basic of Peer-to-peer communication i


A slight correction below:

To install the latest version of the samples and Runtime please follow
directions on
http://www.netfx3.com/blogs/news_and...9/05/5479.aspx

Thanks.


Subject: Re: How do you specify the cloud you want to register with when us
10/6/2006 4:48 PM PST

By: Shalini Joshi [MSFT] In:
microsoft.public.windows.developer.winfx.indigo


Hi,

Thanks for trying out the Peer Channel samples in teh Windows SDK.

PeerChannel automatically reigsters in all available PNRP clouds by default.
So you should not need to specify a link-local cloud specifically. If it is
available, it will automatically use the Linklocal cloud. Similarly if your
global cloud is not usable or is absent, we will not attempt to use it to
communicate with peers.

Please make sure you are running the latest Winfx Runtime components (now
called .net v3.0) and SDK samples


1. Please UNINSTALL the Winfx runtime components/SDK already on your machine.

2. Install NET Framework 3.0 Runtime Components RC1 from
http://www.microsoft.com/downloads/d...displaylang=en

3. Install Windows SDK for Vista RC1 and the .NET Framework 3.0 RC1 from
http://www.microsoft.com/downloads/d...displaylang=en

4. Compile and run hte samples and please let us know if there are any
issues that you see with the samples.

Also, please visit our team blog at www.blogs.msdn.com/peerchan for more
information/comments.


Hope this helps..

-Shalini.


-----This posting is provided "AS IS" with no warranties, and confers no
rights.

"Shalini Joshi [MSFT]" wrote:

> Hi Vinod,
>
> Thanks for your interest in Peer Channel.
>
> I am assuming you have already downloaded the latest release of the Windows
> SDK from
> http://www.microsoft.com/downloads/d...displaylang=en
>
> Our samples maybe found in the Windows Communication Foundation Technology
> Samples => Basic => Binding => Net=> Peer to Peer.
>
> The sample readme's provide a basic definition of Peer channel-specific
> terms; and aslo how to get started with writing a very simple Peer channel
> chat application- using both PNRP as well as the non-PNRP in-box
> implementation of a custom resolver.
>
> We also have a team blog http://blogs.msdn.com/peerchan that we look for
> comments and feedback and post regularly to.
>
> Please feel to ping me directly if you have follow up questions and I will
> be glad to answer them for you..
>
> Thanks,
> Shalini.
> (SDET, Windows Collaboration Team)
>
>
> "vinod.sardar@gmail.com" wrote:
>
> > I want to know nery basic things.(You may say sily things but answer
> > the question....)
> >
> > In Peer-to-peer Communication using WCF
> > 1)How do we create MESH?
> > 2)How to Join the MESH?
> > 3)How to resolve the MeshId?
> > 4)How to use CustomResolver?
> > 5)How to use PNRP?
> > 6)How to get information about MESH and NODE?
> > 7)How to send messages to Node?
> > 8)How to send messages to single Node?
> > 9)How to interact with Node of other Node?
> > 10)How to join more than one MESH?
> > 11)Any..thing else remaining and that needed for Peerchannel
> > communication ?
> >
> >

My System SpecsSystem Spec
Old 10-08-2006   #5 (permalink)
Arkady Frenkel


 
 

Re: I want to know very very basic of Peer-to-peer communication i

Hi, Shalini!
Maybe you can clear is it possible to use peer mash with PRNP ( work great
with custom resolver ) inside corporate networks.
Arkady


"Shalini Joshi [MSFT]" <ShaliniJoshiMSFT@discussions.microsoft.com> wrote in
message news:8C591B45-6CFC-47EA-8CC8-687C28130884@microsoft.com...
>
> A slight correction below:
>
> To install the latest version of the samples and Runtime please follow
> directions on
> http://www.netfx3.com/blogs/news_and...9/05/5479.aspx
>
> Thanks.
>
>
> Subject: Re: How do you specify the cloud you want to register with when
> us
> 10/6/2006 4:48 PM PST
>
> By: Shalini Joshi [MSFT] In:
> microsoft.public.windows.developer.winfx.indigo
>
>
> Hi,
>
> Thanks for trying out the Peer Channel samples in teh Windows SDK.
>
> PeerChannel automatically reigsters in all available PNRP clouds by
> default.
> So you should not need to specify a link-local cloud specifically. If it
> is
> available, it will automatically use the Linklocal cloud. Similarly if
> your
> global cloud is not usable or is absent, we will not attempt to use it to
> communicate with peers.
>
> Please make sure you are running the latest Winfx Runtime components (now
> called .net v3.0) and SDK samples
>
>
> 1. Please UNINSTALL the Winfx runtime components/SDK already on your
> machine.
>
> 2. Install NET Framework 3.0 Runtime Components RC1 from
> http://www.microsoft.com/downloads/d...displaylang=en
>
> 3. Install Windows SDK for Vista RC1 and the .NET Framework 3.0 RC1 from
> http://www.microsoft.com/downloads/d...displaylang=en
>
> 4. Compile and run hte samples and please let us know if there are any
> issues that you see with the samples.
>
> Also, please visit our team blog at www.blogs.msdn.com/peerchan for more
> information/comments.
>
>
> Hope this helps..
>
> -Shalini.
>
>
> -----This posting is provided "AS IS" with no warranties, and confers no
> rights.
>
> "Shalini Joshi [MSFT]" wrote:
>
>> Hi Vinod,
>>
>> Thanks for your interest in Peer Channel.
>>
>> I am assuming you have already downloaded the latest release of the
>> Windows
>> SDK from
>> http://www.microsoft.com/downloads/d...displaylang=en
>>
>> Our samples maybe found in the Windows Communication Foundation
>> Technology
>> Samples => Basic => Binding => Net=> Peer to Peer.
>>
>> The sample readme's provide a basic definition of Peer channel-specific
>> terms; and aslo how to get started with writing a very simple Peer
>> channel
>> chat application- using both PNRP as well as the non-PNRP in-box
>> implementation of a custom resolver.
>>
>> We also have a team blog http://blogs.msdn.com/peerchan that we look for
>> comments and feedback and post regularly to.
>>
>> Please feel to ping me directly if you have follow up questions and I
>> will
>> be glad to answer them for you..
>>
>> Thanks,
>> Shalini.
>> (SDET, Windows Collaboration Team)
>>
>>
>> "vinod.sardar@gmail.com" wrote:
>>
>> > I want to know nery basic things.(You may say sily things but answer
>> > the question....)
>> >
>> > In Peer-to-peer Communication using WCF
>> > 1)How do we create MESH?
>> > 2)How to Join the MESH?
>> > 3)How to resolve the MeshId?
>> > 4)How to use CustomResolver?
>> > 5)How to use PNRP?
>> > 6)How to get information about MESH and NODE?
>> > 7)How to send messages to Node?
>> > 8)How to send messages to single Node?
>> > 9)How to interact with Node of other Node?
>> > 10)How to join more than one MESH?
>> > 11)Any..thing else remaining and that needed for Peerchannel
>> > communication ?
>> >
>> >



My System SpecsSystem Spec
Old 10-08-2006   #6 (permalink)
Arkady Frenkel


 
 

Re: I want to know very very basic of Peer-to-peer communication i

Sorry!
"Arkady Frenkel" <arkadyf@hotmailxdotx.com> wrote in message
news:%23MpbA6q6GHA.4608@TK2MSFTNGP03.phx.gbl...
> Hi, Shalini!
> Maybe you can clear is it possible to use peer mash with PRNP ( work great


> with custom resolver ) inside corporate networks.

this should be :
with custom resolver ) inside corporate networks?
TIA
Arkady
>
>
> "Shalini Joshi [MSFT]" <ShaliniJoshiMSFT@discussions.microsoft.com> wrote
> in message news:8C591B45-6CFC-47EA-8CC8-687C28130884@microsoft.com...
>>
>> A slight correction below:
>>
>> To install the latest version of the samples and Runtime please follow
>> directions on
>> http://www.netfx3.com/blogs/news_and...9/05/5479.aspx
>>
>> Thanks.
>>
>>
>> Subject: Re: How do you specify the cloud you want to register with when
>> us
>> 10/6/2006 4:48 PM PST
>>
>> By: Shalini Joshi [MSFT] In:
>> microsoft.public.windows.developer.winfx.indigo
>>
>>
>> Hi,
>>
>> Thanks for trying out the Peer Channel samples in teh Windows SDK.
>>
>> PeerChannel automatically reigsters in all available PNRP clouds by
>> default.
>> So you should not need to specify a link-local cloud specifically. If it
>> is
>> available, it will automatically use the Linklocal cloud. Similarly if
>> your
>> global cloud is not usable or is absent, we will not attempt to use it to
>> communicate with peers.
>>
>> Please make sure you are running the latest Winfx Runtime components (now
>> called .net v3.0) and SDK samples
>>
>>
>> 1. Please UNINSTALL the Winfx runtime components/SDK already on your
>> machine.
>>
>> 2. Install NET Framework 3.0 Runtime Components RC1 from
>> http://www.microsoft.com/downloads/d...displaylang=en
>>
>> 3. Install Windows SDK for Vista RC1 and the .NET Framework 3.0 RC1 from
>> http://www.microsoft.com/downloads/d...displaylang=en
>>
>> 4. Compile and run hte samples and please let us know if there are any
>> issues that you see with the samples.
>>
>> Also, please visit our team blog at www.blogs.msdn.com/peerchan for more
>> information/comments.
>>
>>
>> Hope this helps..
>>
>> -Shalini.
>>
>>
>> -----This posting is provided "AS IS" with no warranties, and confers no
>> rights.
>>
>> "Shalini Joshi [MSFT]" wrote:
>>
>>> Hi Vinod,
>>>
>>> Thanks for your interest in Peer Channel.
>>>
>>> I am assuming you have already downloaded the latest release of the
>>> Windows
>>> SDK from
>>> http://www.microsoft.com/downloads/d...displaylang=en
>>>
>>> Our samples maybe found in the Windows Communication Foundation
>>> Technology
>>> Samples => Basic => Binding => Net=> Peer to Peer.
>>>
>>> The sample readme's provide a basic definition of Peer channel-specific
>>> terms; and aslo how to get started with writing a very simple Peer
>>> channel
>>> chat application- using both PNRP as well as the non-PNRP in-box
>>> implementation of a custom resolver.
>>>
>>> We also have a team blog http://blogs.msdn.com/peerchan that we look
>>> for
>>> comments and feedback and post regularly to.
>>>
>>> Please feel to ping me directly if you have follow up questions and I
>>> will
>>> be glad to answer them for you..
>>>
>>> Thanks,
>>> Shalini.
>>> (SDET, Windows Collaboration Team)
>>>
>>>
>>> "vinod.sardar@gmail.com" wrote:
>>>
>>> > I want to know nery basic things.(You may say sily things but answer
>>> > the question....)
>>> >
>>> > In Peer-to-peer Communication using WCF
>>> > 1)How do we create MESH?
>>> > 2)How to Join the MESH?
>>> > 3)How to resolve the MeshId?
>>> > 4)How to use CustomResolver?
>>> > 5)How to use PNRP?
>>> > 6)How to get information about MESH and NODE?
>>> > 7)How to send messages to Node?
>>> > 8)How to send messages to single Node?
>>> > 9)How to interact with Node of other Node?
>>> > 10)How to join more than one MESH?
>>> > 11)Any..thing else remaining and that needed for Peerchannel
>>> > communication ?
>>> >
>>> >

>
>



My System SpecsSystem Spec
Old 10-08-2006   #7 (permalink)
Shalini Joshi [MSFT]


 
 

Re: I want to know very very basic of Peer-to-peer communication i

Hi Arkady:

PNRP is absolutely designed to work in corporate environments- What specific
scenario are you looking at- We have customers developing Peer Channel based
apps for corporate environments and it seems to be working well for them....

Some points that might help you: (let me know if this answers your question)..

Make sure you are:

(a) You are using XPSP2 and have the P2P networking pack enabled (In the
add/remove control panel => choose Add Windows Components => Network Services
=> Details => Check P2P Networking => OK=> Finish) ; Or better still using
Windows vista where P2P is enabled by default; Pnrp is as of today not
available on Win2k3;

(b) Assuming the machine on your corporate network will have a link-local
cloud that PNRP can use- all you need to do for 2 machines on the same
linklocal network to talk using PeerChannel + PNRP is to enable the PNRP
firewall ports in the exception list for your machines: (If you are running
the sample for eg on the same machine for testing. this step will not be
necessary )

XPSP2 - Go to the windows firewall user interface => check on the "Peer Name
Resolution Protocol" => Click OK.
VISTA- the exception name is renamed to "Windows Collaboration Peer Name
Registration Service"

Hope this helps..again please feel free to contact us if you have more
questions..

Thanks,
Shalini.

--Please do not send email directly to this alias. This alias is for
newsgroup
purposes only.

This posting is provided "AS IS" with no warranties, and confers no rights.



"Arkady Frenkel" wrote:

> Sorry!
> "Arkady Frenkel" <arkadyf@hotmailxdotx.com> wrote in message
> news:%23MpbA6q6GHA.4608@TK2MSFTNGP03.phx.gbl...
> > Hi, Shalini!
> > Maybe you can clear is it possible to use peer mash with PRNP ( work great

>
> > with custom resolver ) inside corporate networks.

> this should be :
> with custom resolver ) inside corporate networks?
> TIA
> Arkady
> >
> >
> > "Shalini Joshi [MSFT]" <ShaliniJoshiMSFT@discussions.microsoft.com> wrote
> > in message news:8C591B45-6CFC-47EA-8CC8-687C28130884@microsoft.com...
> >>
> >> A slight correction below:
> >>
> >> To install the latest version of the samples and Runtime please follow
> >> directions on
> >> http://www.netfx3.com/blogs/news_and...9/05/5479.aspx
> >>
> >> Thanks.
> >>
> >>
> >> Subject: Re: How do you specify the cloud you want to register with when
> >> us
> >> 10/6/2006 4:48 PM PST
> >>
> >> By: Shalini Joshi [MSFT] In:
> >> microsoft.public.windows.developer.winfx.indigo
> >>
> >>
> >> Hi,
> >>
> >> Thanks for trying out the Peer Channel samples in teh Windows SDK.
> >>
> >> PeerChannel automatically reigsters in all available PNRP clouds by
> >> default.
> >> So you should not need to specify a link-local cloud specifically. If it
> >> is
> >> available, it will automatically use the Linklocal cloud. Similarly if
> >> your
> >> global cloud is not usable or is absent, we will not attempt to use it to
> >> communicate with peers.
> >>
> >> Please make sure you are running the latest Winfx Runtime components (now
> >> called .net v3.0) and SDK samples
> >>
> >>
> >> 1. Please UNINSTALL the Winfx runtime components/SDK already on your
> >> machine.
> >>
> >> 2. Install NET Framework 3.0 Runtime Components RC1 from
> >> http://www.microsoft.com/downloads/d...displaylang=en
> >>
> >> 3. Install Windows SDK for Vista RC1 and the .NET Framework 3.0 RC1 from
> >> http://www.microsoft.com/downloads/d...displaylang=en
> >>
> >> 4. Compile and run hte samples and please let us know if there are any
> >> issues that you see with the samples.
> >>
> >> Also, please visit our team blog at www.blogs.msdn.com/peerchan for more
> >> information/comments.
> >>
> >>
> >> Hope this helps..
> >>
> >> -Shalini.
> >>
> >>
> >> -----This posting is provided "AS IS" with no warranties, and confers no
> >> rights.
> >>
> >> "Shalini Joshi [MSFT]" wrote:
> >>
> >>> Hi Vinod,
> >>>
> >>> Thanks for your interest in Peer Channel.
> >>>
> >>> I am assuming you have already downloaded the latest release of the
> >>> Windows
> >>> SDK from
> >>> http://www.microsoft.com/downloads/d...displaylang=en
> >>>
> >>> Our samples maybe found in the Windows Communication Foundation
> >>> Technology
> >>> Samples => Basic => Binding => Net=> Peer to Peer.
> >>>
> >>> The sample readme's provide a basic definition of Peer channel-specific
> >>> terms; and aslo how to get started with writing a very simple Peer
> >>> channel
> >>> chat application- using both PNRP as well as the non-PNRP in-box
> >>> implementation of a custom resolver.
> >>>
> >>> We also have a team blog http://blogs.msdn.com/peerchan that we look
> >>> for
> >>> comments and feedback and post regularly to.
> >>>
> >>> Please feel to ping me directly if you have follow up questions and I
> >>> will
> >>> be glad to answer them for you..
> >>>
> >>> Thanks,
> >>> Shalini.
> >>> (SDET, Windows Collaboration Team)
> >>>
> >>>
> >>> "vinod.sardar@gmail.com" wrote:
> >>>
> >>> > I want to know nery basic things.(You may say sily things but answer
> >>> > the question....)
> >>> >
> >>> > In Peer-to-peer Communication using WCF
> >>> > 1)How do we create MESH?
> >>> > 2)How to Join the MESH?
> >>> > 3)How to resolve the MeshId?
> >>> > 4)How to use CustomResolver?
> >>> > 5)How to use PNRP?
> >>> > 6)How to get information about MESH and NODE?
> >>> > 7)How to send messages to Node?
> >>> > 8)How to send messages to single Node?
> >>> > 9)How to interact with Node of other Node?
> >>> > 10)How to join more than one MESH?
> >>> > 11)Any..thing else remaining and that needed for Peerchannel
> >>> > communication ?
> >>> >
> >>> >

> >
> >

>
>
>

My System SpecsSystem Spec
Old 10-09-2006   #8 (permalink)
Arkady Frenkel


 
 

Re: I want to know very very basic of Peer-to-peer communication i

Hi,Salini!
That really strange because I tried that on the same machine with all points
, you mentioned , done and
result was exception( for Basic\Binding\Net\PeerTcp\Default project ):

Unhandled Exception: System.ServiceModel.Diagnostics.CallbackException: The
Peer
resolver threw an exception. --->
System.ServiceModel.Channels.PnrpPeerResolver
+PnrpException: One of the addresses specified doesn't match any PNRP cloud
for
registration.Global_

TIA
Arkady


"Shalini Joshi [MSFT]" <ShaliniJoshiMSFT@discussions.microsoft.com> wrote in
message news:59C887C9-4A23-48EB-A9F0-848BC53B2C46@microsoft.com...
> Hi Arkady:
>
> PNRP is absolutely designed to work in corporate environments- What
> specific
> scenario are you looking at- We have customers developing Peer Channel
> based
> apps for corporate environments and it seems to be working well for
> them....
>
> Some points that might help you: (let me know if this answers your
> question)..
>
> Make sure you are:
>
> (a) You are using XPSP2 and have the P2P networking pack enabled (In the
> add/remove control panel => choose Add Windows Components => Network
> Services
> => Details => Check P2P Networking => OK=> Finish) ; Or better still
> using
> Windows vista where P2P is enabled by default; Pnrp is as of today not
> available on Win2k3;
>
> (b) Assuming the machine on your corporate network will have a link-local
> cloud that PNRP can use- all you need to do for 2 machines on the same
> linklocal network to talk using PeerChannel + PNRP is to enable the PNRP
> firewall ports in the exception list for your machines: (If you are
> running
> the sample for eg on the same machine for testing. this step will not be
> necessary )
>
> XPSP2 - Go to the windows firewall user interface => check on the "Peer
> Name
> Resolution Protocol" => Click OK.
> VISTA- the exception name is renamed to "Windows Collaboration Peer Name
> Registration Service"
>
> Hope this helps..again please feel free to contact us if you have more
> questions..
>
> Thanks,
> Shalini.
>
> --Please do not send email directly to this alias. This alias is for
> newsgroup
> purposes only.
>
> This posting is provided "AS IS" with no warranties, and confers no
> rights.
>
>
>
> "Arkady Frenkel" wrote:
>
>> Sorry!
>> "Arkady Frenkel" <arkadyf@hotmailxdotx.com> wrote in message
>> news:%23MpbA6q6GHA.4608@TK2MSFTNGP03.phx.gbl...
>> > Hi, Shalini!
>> > Maybe you can clear is it possible to use peer mash with PRNP ( work
>> > great

>>
>> > with custom resolver ) inside corporate networks.

>> this should be :
>> with custom resolver ) inside corporate networks?
>> TIA
>> Arkady
>> >
>> >
>> > "Shalini Joshi [MSFT]" <ShaliniJoshiMSFT@discussions.microsoft.com>
>> > wrote
>> > in message news:8C591B45-6CFC-47EA-8CC8-687C28130884@microsoft.com...
>> >>
>> >> A slight correction below:
>> >>
>> >> To install the latest version of the samples and Runtime please follow
>> >> directions on
>> >> http://www.netfx3.com/blogs/news_and...9/05/5479.aspx
>> >>
>> >> Thanks.
>> >>
>> >>
>> >> Subject: Re: How do you specify the cloud you want to register with
>> >> when
>> >> us
>> >> 10/6/2006 4:48 PM PST
>> >>
>> >> By: Shalini Joshi [MSFT] In:
>> >> microsoft.public.windows.developer.winfx.indigo
>> >>
>> >>
>> >> Hi,
>> >>
>> >> Thanks for trying out the Peer Channel samples in teh Windows SDK.
>> >>
>> >> PeerChannel automatically reigsters in all available PNRP clouds by
>> >> default.
>> >> So you should not need to specify a link-local cloud specifically. If
>> >> it
>> >> is
>> >> available, it will automatically use the Linklocal cloud. Similarly if
>> >> your
>> >> global cloud is not usable or is absent, we will not attempt to use it
>> >> to
>> >> communicate with peers.
>> >>
>> >> Please make sure you are running the latest Winfx Runtime components
>> >> (now
>> >> called .net v3.0) and SDK samples
>> >>
>> >>
>> >> 1. Please UNINSTALL the Winfx runtime components/SDK already on your
>> >> machine.
>> >>
>> >> 2. Install NET Framework 3.0 Runtime Components RC1 from
>> >> http://www.microsoft.com/downloads/d...displaylang=en
>> >>
>> >> 3. Install Windows SDK for Vista RC1 and the .NET Framework 3.0 RC1
>> >> from
>> >> http://www.microsoft.com/downloads/d...displaylang=en
>> >>
>> >> 4. Compile and run hte samples and please let us know if there are any
>> >> issues that you see with the samples.
>> >>
>> >> Also, please visit our team blog at www.blogs.msdn.com/peerchan for
>> >> more
>> >> information/comments.
>> >>
>> >>
>> >> Hope this helps..
>> >>
>> >> -Shalini.
>> >>
>> >>
>> >> -----This posting is provided "AS IS" with no warranties, and confers
>> >> no
>> >> rights.
>> >>
>> >> "Shalini Joshi [MSFT]" wrote:
>> >>
>> >>> Hi Vinod,
>> >>>
>> >>> Thanks for your interest in Peer Channel.
>> >>>
>> >>> I am assuming you have already downloaded the latest release of the
>> >>> Windows
>> >>> SDK from
>> >>> http://www.microsoft.com/downloads/d...displaylang=en
>> >>>
>> >>> Our samples maybe found in the Windows Communication Foundation
>> >>> Technology
>> >>> Samples => Basic => Binding => Net=> Peer to Peer.
>> >>>
>> >>> The sample readme's provide a basic definition of Peer
>> >>> channel-specific
>> >>> terms; and aslo how to get started with writing a very simple Peer
>> >>> channel
>> >>> chat application- using both PNRP as well as the non-PNRP in-box
>> >>> implementation of a custom resolver.
>> >>>
>> >>> We also have a team blog http://blogs.msdn.com/peerchan that we look
>> >>> for
>> >>> comments and feedback and post regularly to.
>> >>>
>> >>> Please feel to ping me directly if you have follow up questions and I
>> >>> will
>> >>> be glad to answer them for you..
>> >>>
>> >>> Thanks,
>> >>> Shalini.
>> >>> (SDET, Windows Collaboration Team)
>> >>>
>> >>>
>> >>> "vinod.sardar@gmail.com" wrote:
>> >>>
>> >>> > I want to know nery basic things.(You may say sily things but
>> >>> > answer
>> >>> > the question....)
>> >>> >
>> >>> > In Peer-to-peer Communication using WCF
>> >>> > 1)How do we create MESH?
>> >>> > 2)How to Join the MESH?
>> >>> > 3)How to resolve the MeshId?
>> >>> > 4)How to use CustomResolver?
>> >>> > 5)How to use PNRP?
>> >>> > 6)How to get information about MESH and NODE?
>> >>> > 7)How to send messages to Node?
>> >>> > 8)How to send messages to single Node?
>> >>> > 9)How to interact with Node of other Node?
>> >>> > 10)How to join more than one MESH?
>> >>> > 11)Any..thing else remaining and that needed for Peerchannel
>> >>> > communication ?
>> >>> >
>> >>> >
>> >
>> >

>>
>>
>>



My System SpecsSystem Spec
Old 10-09-2006   #9 (permalink)
Arkady Frenkel


 
 

Re: I want to know very very basic of Peer-to-peer communication i

Maybe the problem is deeper. All services of prnp/p2p run but I can't add
computer like
C:\Documents and Settings\Arkady>netsh
netsh>p2p pnrp peer
netsh p2p pnrp peer>add somenameforcomputer
Cloud not found (error 0x80980601).
TIA
Arkady


"Arkady Frenkel" <arkadyf@hotmailxdotx.com> wrote in message
news:uk8O7R36GHA.4580@TK2MSFTNGP03.phx.gbl...
> Hi,Salini!
> That really strange because I tried that on the same machine with all
> points , you mentioned , done and
> result was exception( for Basic\Binding\Net\PeerTcp\Default project ):
>
> Unhandled Exception: System.ServiceModel.Diagnostics.CallbackException:
> The Peer
> resolver threw an exception. --->
> System.ServiceModel.Channels.PnrpPeerResolver
> +PnrpException: One of the addresses specified doesn't match any PNRP
> cloud for
> registration.Global_
>
> TIA
> Arkady
>
>
> "Shalini Joshi [MSFT]" <ShaliniJoshiMSFT@discussions.microsoft.com> wrote
> in message news:59C887C9-4A23-48EB-A9F0-848BC53B2C46@microsoft.com...
>> Hi Arkady:
>>
>> PNRP is absolutely designed to work in corporate environments- What
>> specific
>> scenario are you looking at- We have customers developing Peer Channel
>> based
>> apps for corporate environments and it seems to be working well for
>> them....
>>
>> Some points that might help you: (let me know if this answers your
>> question)..
>>
>> Make sure you are:
>>
>> (a) You are using XPSP2 and have the P2P networking pack enabled (In the
>> add/remove control panel => choose Add Windows Components => Network
>> Services
>> => Details => Check P2P Networking => OK=> Finish) ; Or better still
>> using
>> Windows vista where P2P is enabled by default; Pnrp is as of today not
>> available on Win2k3;
>>
>> (b) Assuming the machine on your corporate network will have a link-local
>> cloud that PNRP can use- all you need to do for 2 machines on the same
>> linklocal network to talk using PeerChannel + PNRP is to enable the PNRP
>> firewall ports in the exception list for your machines: (If you are
>> running
>> the sample for eg on the same machine for testing. this step will not be
>> necessary )
>>
>> XPSP2 - Go to the windows firewall user interface => check on the "Peer
>> Name
>> Resolution Protocol" => Click OK.
>> VISTA- the exception name is renamed to "Windows Collaboration Peer Name
>> Registration Service"
>>
>> Hope this helps..again please feel free to contact us if you have more
>> questions..
>>
>> Thanks,
>> Shalini.
>>
>> --Please do not send email directly to this alias. This alias is for
>> newsgroup
>> purposes only.
>>
>> This posting is provided "AS IS" with no warranties, and confers no
>> rights.
>>
>>
>>
>> "Arkady Frenkel" wrote:
>>
>>> Sorry!
>>> "Arkady Frenkel" <arkadyf@hotmailxdotx.com> wrote in message
>>> news:%23MpbA6q6GHA.4608@TK2MSFTNGP03.phx.gbl...
>>> > Hi, Shalini!
>>> > Maybe you can clear is it possible to use peer mash with PRNP ( work
>>> > great
>>>
>>> > with custom resolver ) inside corporate networks.
>>> this should be :
>>> with custom resolver ) inside corporate networks?
>>> TIA
>>> Arkady
>>> >
>>> >
>>> > "Shalini Joshi [MSFT]" <ShaliniJoshiMSFT@discussions.microsoft.com>
>>> > wrote
>>> > in message news:8C591B45-6CFC-47EA-8CC8-687C28130884@microsoft.com...
>>> >>
>>> >> A slight correction below:
>>> >>
>>> >> To install the latest version of the samples and Runtime please
>>> >> follow
>>> >> directions on
>>> >> http://www.netfx3.com/blogs/news_and...9/05/5479.aspx
>>> >>
>>> >> Thanks.
>>> >>
>>> >>
>>> >> Subject: Re: How do you specify the cloud you want to register with
>>> >> when
>>> >> us
>>> >> 10/6/2006 4:48 PM PST
>>> >>
>>> >> By: Shalini Joshi [MSFT] In:
>>> >> microsoft.public.windows.developer.winfx.indigo
>>> >>
>>> >>
>>> >> Hi,
>>> >>
>>> >> Thanks for trying out the Peer Channel samples in teh Windows SDK.
>>> >>
>>> >> PeerChannel automatically reigsters in all available PNRP clouds by
>>> >> default.
>>> >> So you should not need to specify a link-local cloud specifically. If
>>> >> it
>>> >> is
>>> >> available, it will automatically use the Linklocal cloud. Similarly
>>> >> if
>>> >> your
>>> >> global cloud is not usable or is absent, we will not attempt to use
>>> >> it to
>>> >> communicate with peers.
>>> >>
>>> >> Please make sure you are running the latest Winfx Runtime components
>>> >> (now
>>> >> called .net v3.0) and SDK samples
>>> >>
>>> >>
>>> >> 1. Please UNINSTALL the Winfx runtime components/SDK already on your
>>> >> machine.
>>> >>
>>> >> 2. Install NET Framework 3.0 Runtime Components RC1 from
>>> >> http://www.microsoft.com/downloads/d...displaylang=en
>>> >>
>>> >> 3. Install Windows SDK for Vista RC1 and the .NET Framework 3.0 RC1
>>> >> from
>>> >> http://www.microsoft.com/downloads/d...displaylang=en
>>> >>
>>> >> 4. Compile and run hte samples and please let us know if there are
>>> >> any
>>> >> issues that you see with the samples.
>>> >>
>>> >> Also, please visit our team blog at www.blogs.msdn.com/peerchan for
>>> >> more
>>> >> information/comments.
>>> >>
>>> >>
>>> >> Hope this helps..
>>> >>
>>> >> -Shalini.
>>> >>
>>> >>
>>> >> -----This posting is provided "AS IS" with no warranties, and confers
>>> >> no
>>> >> rights.
>>> >>
>>> >> "Shalini Joshi [MSFT]" wrote:
>>> >>
>>> >>> Hi Vinod,
>>> >>>
>>> >>> Thanks for your interest in Peer Channel.
>>> >>>
>>> >>> I am assuming you have already downloaded the latest release of the
>>> >>> Windows
>>> >>> SDK from
>>> >>> http://www.microsoft.com/downloads/d...displaylang=en
>>> >>>
>>> >>> Our samples maybe found in the Windows Communication Foundation
>>> >>> Technology
>>> >>> Samples => Basic => Binding => Net=> Peer to Peer.
>>> >>>
>>> >>> The sample readme's provide a basic definition of Peer
>>> >>> channel-specific
>>> >>> terms; and aslo how to get started with writing a very simple Peer
>>> >>> channel
>>> >>> chat application- using both PNRP as well as the non-PNRP in-box
>>> >>> implementation of a custom resolver.
>>> >>>
>>> >>> We also have a team blog http://blogs.msdn.com/peerchan that we
>>> >>> look
>>> >>> for
>>> >>> comments and feedback and post regularly to.
>>> >>>
>>> >>> Please feel to ping me directly if you have follow up questions and
>>> >>> I
>>> >>> will
>>> >>> be glad to answer them for you..
>>> >>>
>>> >>> Thanks,
>>> >>> Shalini.
>>> >>> (SDET, Windows Collaboration Team)
>>> >>>
>>> >>>
>>> >>> "vinod.sardar@gmail.com" wrote:
>>> >>>
>>> >>> > I want to know nery basic things.(You may say sily things but
>>> >>> > answer
>>> >>> > the question....)
>>> >>> >
>>> >>> > In Peer-to-peer Communication using WCF
>>> >>> > 1)How do we create MESH?
>>> >>> > 2)How to Join the MESH?
>>> >>> > 3)How to resolve the MeshId?
>>> >>> > 4)How to use CustomResolver?
>>> >>> > 5)How to use PNRP?
>>> >>> > 6)How to get information about MESH and NODE?
>>> >>> > 7)How to send messages to Node?
>>> >>> > 8)How to send messages to single Node?
>>> >>> > 9)How to interact with Node of other Node?
>>> >>> > 10)How to join more than one MESH?
>>> >>> > 11)Any..thing else remaining and that needed for Peerchannel
>>> >>> > communication ?
>>> >>> >
>>> >>> >
>>> >
>>> >
>>>
>>>
>>>

>
>



My System SpecsSystem Spec
 

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