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| | Addresses and call instructions Hi all, Maybe someone could help me clearing out some confusion. If I compile the following lines of code and break the execution with a debugger just after the call to a(), but before the call to b(), i would expect the calls to jump to memory locations in usermode address space, however, from the assembly listing below, I see call instructions to addresses way up in the address space. Can anyone explain this? Thanx! John. namespace ConsoleApplication2 { class Program { static void Main(string[] args) { Bob.f(); } } static class Bob { public static void a() { Console.WriteLine("a"); } public static void b() { Console.WriteLine("b"); } public static void c() { Console.WriteLine("b"); } public static void f() { a(); b(); c(); } } } 00000000 sub rsp,28h 00000004 nop 00000005 mov rax,7FF001D1D60h 0000000f mov eax,dword ptr [rax] 00000011 test eax,eax 00000013 je 000000000000001A 00000015 call FFFFFFFFF305F4B0 0000001a nop 0000001b call FFFFFFFFFFEC9378 00000020 nop 00000021 call FFFFFFFFFFEC9380 00000026 nop 00000027 call FFFFFFFFFFEC9388 0000002c nop 0000002d jmp 000000000000002F 0000002f add rsp,28h 00000033 rep ret |
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