Windows Vista Forums

Gameport on Creative SBLive sound card

  1. #1


    Eran Guest

    Gameport on Creative SBLive sound card

    Hi,

    I have a Creative SBLive sound card (PCI). Vista installed the sound drivers
    ok, but generates an error when it tries to install the Gameport driver for
    the gameport (15-pin) that is on the card. Any suggestions?

    Vista error details are below for two scenarios I tried.

    Device manager accepts it if I select "Unsupported Game Port for Creative",
    but that doesn't help since I can't use the joystick.



    Thanks in advance,

    Eran


    Description
    Windows was able to successfully install device driver software, but the
    driver software encountered a problem when it tried to run. The problem code
    is 19.

    Problem signature
    Problem Event Name: PnPDeviceProblemCode
    Architecture: x86
    Hardware Id: PCI\VEN_1102&DEV_7002&SUBSYS_00201102&REV_07
    Setup class GUID: {4d36e96c-e325-11ce-bfc1-08002be10318}
    PnP problem code: 00000013
    Driver name: unknown
    Driver version: unknown
    Driver date: unknown
    OS Version: 6.0.6000.2.0.0.256.1
    Locale ID: 1033

    Extra information about the problem
    Bucket ID: 4743141

    **** and ****
    Description
    Windows encountered a problem while installing device drivers for your
    Creative SBLive! Gameport

    Problem signature
    Problem Event Name: PnPDriverInstallError
    Architecture: x86
    Win32 error: E0000219
    Inf name: wdma10k1.inf
    Driver Package hash: a1149c1110550ac8eac84ec70b5f5d7b13a08c17
    DDInstall section name: PCI8010J_Device
    OS Version: 6.0.6000.2.0.0.256.1
    Locale ID: 1033

    Extra information about the problem
    Bucket ID: 3382242



      My System SpecsSystem Spec

  2. #2


    dev Guest

    Re: Gameport on Creative SBLive sound card

    /Eran/ said:

    > I have a Creative SBLive sound card (PCI). Vista installed the sound drivers
    > ok, but generates an error when it tries to install the Gameport driver for
    > the gameport (15-pin) that is on the card. Any suggestions?
    >
    > Vista error details are below for two scenarios I tried.
    >
    > Device manager accepts it if I select "Unsupported Game Port for Creative",
    > but that doesn't help since I can't use the joystick.


    This is a Creative Labs issue.

    Final drivers may not be available until after Vista release to home
    users. And older cards may not be supported at all. For insight see...
    http://us.creative.com/support/kb/ar...?l=3&sid=14186

      My System SpecsSystem Spec

  3. #3


    Mike C. Guest

    Re: Gameport on Creative SBLive sound card

    Vista removes support for any "Gameport" functions of any older hardware. It
    only supports USB devices. There is nothing Creative can do to resolve this
    issue with drivers. You will need to update to a newer joystick if you wish
    to continue using joysticks on your PC.


    "Eran" <nospam@thank.you> wrote in message
    news:uEfEpabHHHA.1276@TK2MSFTNGP04.phx.gbl...
    > Hi,
    >
    > I have a Creative SBLive sound card (PCI). Vista installed the sound
    > drivers
    > ok, but generates an error when it tries to install the Gameport driver
    > for
    > the gameport (15-pin) that is on the card. Any suggestions?
    >
    > Vista error details are below for two scenarios I tried.
    >
    > Device manager accepts it if I select "Unsupported Game Port for
    > Creative",
    > but that doesn't help since I can't use the joystick.
    >
    > Thanks in advance,
    >
    > Eran
    >
    >
    > Description
    > Windows was able to successfully install device driver software, but the
    > driver software encountered a problem when it tried to run. The problem
    > code
    > is 19.
    >
    > Problem signature
    > Problem Event Name: PnPDeviceProblemCode
    > Architecture: x86
    > Hardware Id: PCI\VEN_1102&DEV_7002&SUBSYS_00201102&REV_07
    > Setup class GUID: {4d36e96c-e325-11ce-bfc1-08002be10318}
    > PnP problem code: 00000013
    > Driver name: unknown
    > Driver version: unknown
    > Driver date: unknown
    > OS Version: 6.0.6000.2.0.0.256.1
    > Locale ID: 1033
    >
    > Extra information about the problem
    > Bucket ID: 4743141
    >
    > **** and ****
    > Description
    > Windows encountered a problem while installing device drivers for your
    > Creative SBLive! Gameport
    >
    > Problem signature
    > Problem Event Name: PnPDriverInstallError
    > Architecture: x86
    > Win32 error: E0000219
    > Inf name: wdma10k1.inf
    > Driver Package hash: a1149c1110550ac8eac84ec70b5f5d7b13a08c17
    > DDInstall section name: PCI8010J_Device
    > OS Version: 6.0.6000.2.0.0.256.1
    > Locale ID: 1033
    >
    > Extra information about the problem
    > Bucket ID: 3382242
    >
    >



      My System SpecsSystem Spec

  4. #4


    Eran Guest

    Re: Gameport on Creative SBLive sound card

    Why would Microsoft do that?

    The gameport doesn't pose any security threat and is probably the simplest
    port to support.

    Eran


    "Mike C." <magamiako@gmail.com> wrote in message
    news:%23P4AkifHHHA.3616@TK2MSFTNGP02.phx.gbl...
    Vista removes support for any "Gameport" functions of any older hardware. It
    only supports USB devices. There is nothing Creative can do to resolve this
    issue with drivers. You will need to update to a newer joystick if you wish
    to continue using joysticks on your PC.


    "Eran" <nospam@thank.you> wrote in message
    news:uEfEpabHHHA.1276@TK2MSFTNGP04.phx.gbl...
    > Hi,
    >
    > I have a Creative SBLive sound card (PCI). Vista installed the sound
    > drivers
    > ok, but generates an error when it tries to install the Gameport driver
    > for
    > the gameport (15-pin) that is on the card. Any suggestions?
    >
    > Vista error details are below for two scenarios I tried.
    >
    > Device manager accepts it if I select "Unsupported Game Port for
    > Creative",
    > but that doesn't help since I can't use the joystick.
    >
    > Thanks in advance,
    >
    > Eran
    >
    >
    > Description
    > Windows was able to successfully install device driver software, but the
    > driver software encountered a problem when it tried to run. The problem
    > code
    > is 19.
    >
    > Problem signature
    > Problem Event Name: PnPDeviceProblemCode
    > Architecture: x86
    > Hardware Id: PCI\VEN_1102&DEV_7002&SUBSYS_00201102&REV_07
    > Setup class GUID: {4d36e96c-e325-11ce-bfc1-08002be10318}
    > PnP problem code: 00000013
    > Driver name: unknown
    > Driver version: unknown
    > Driver date: unknown
    > OS Version: 6.0.6000.2.0.0.256.1
    > Locale ID: 1033
    >
    > Extra information about the problem
    > Bucket ID: 4743141
    >
    > **** and ****
    > Description
    > Windows encountered a problem while installing device drivers for your
    > Creative SBLive! Gameport
    >
    > Problem signature
    > Problem Event Name: PnPDriverInstallError
    > Architecture: x86
    > Win32 error: E0000219
    > Inf name: wdma10k1.inf
    > Driver Package hash: a1149c1110550ac8eac84ec70b5f5d7b13a08c17
    > DDInstall section name: PCI8010J_Device
    > OS Version: 6.0.6000.2.0.0.256.1
    > Locale ID: 1033
    >
    > Extra information about the problem
    > Bucket ID: 3382242
    >
    >



      My System SpecsSystem Spec

  5. #5


    Guest

    Re: Gameport on Creative SBLive sound card

    The big problem is that a "game port" has to
    be polled. This, as well as the process used
    to read the port, wastes lots of CPU time.
    --
    40th Floor - Software @ http://40th.com/
    iPlay : the ultimate audio player for mobiles
    mp3,mp4,m4a,aac,ogg,wma,flac,wav, play+record
    parametric eq, xfeed, reverb; all on a mobile

      My System SpecsSystem Spec

  6. #6


    Eran Guest

    Re: Gameport on Creative SBLive sound card

    You got to be kidding.
    The gameport was around long before the Pentium when computers were still
    running under 12Mhz. I highly doubt the gameport is a resource hog.

    <hel@40th.com> wrote in message
    news:%23B6bxVzHHHA.2236@TK2MSFTNGP02.phx.gbl...
    The big problem is that a "game port" has to
    be polled. This, as well as the process used
    to read the port, wastes lots of CPU time.
    --
    40th Floor - Software @ http://40th.com/
    iPlay : the ultimate audio player for mobiles
    mp3,mp4,m4a,aac,ogg,wma,flac,wav, play+record
    parametric eq, xfeed, reverb; all on a mobile


      My System SpecsSystem Spec

  7. #7


    Guest

    Re: Gameport on Creative SBLive sound card

    The term "Resources" doesn't apply. It's
    an old-style port that needs lots of time
    to properly read. Stick an analog joystick
    on it and you have to pump some volts through
    it, let it settle a bit, measure it, and from
    that determine the pot position. Lots and
    lots of time (it has nothing to do with
    "resources"). Since the time to read the
    port is constant, the faster the CPU, the
    more that's wasted. It's like putting on
    the brakes 20x a second as you drag down
    the strip. Compare with a device (a game
    port could be considered a device) that
    works with an interrupt, where the device
    does all the work, and the CPU only stops
    to read the answer (it doesn't have to calc
    the answer). To put it in simple terms.

    E- [Wed, 13 Dec 2006 21:15:21 -0800]:
    >You got to be kidding.
    >The gameport was around long before the Pentium when computers were still
    >running under 12Mhz. I highly doubt the gameport is a resource hog.
    >
    ><hel@40th.com> wrote:
    >The big problem is that a "game port" has to
    >be polled. This, as well as the process used
    >to read the port, wastes lots of CPU time.


    --
    40th Floor - Software @ http://40th.com/
    iPlay : the ultimate audio player for mobiles
    mp3,mp4,m4a,aac,ogg,wma,flac,wav, play+record
    parametric eq, xfeed, reverb; all on a mobile

      My System SpecsSystem Spec

  8. #8


    Jane C Guest

    Re: Gameport on Creative SBLive sound card

    Q: Are MIDI/Gameports supported under Vista?
    A: We've removed support for these types of devices, in favor of USB
    connected devices.
    Posted by Andre Rivera - MSFT at
    https://forums.microsoft.com/TechNet...6672&SiteID=17

    --
    Jane, not plain 64 bit enabled :-)
    Batteries not included. Braincell on vacation ;-)
    "Eran" <nospam@thank.you> wrote in message
    news:uz7qb7zHHHA.1008@TK2MSFTNGP06.phx.gbl...
    > You got to be kidding.
    > The gameport was around long before the Pentium when computers were still
    > running under 12Mhz. I highly doubt the gameport is a resource hog.
    >
    > <hel@40th.com> wrote in message
    > news:%23B6bxVzHHHA.2236@TK2MSFTNGP02.phx.gbl...
    > The big problem is that a "game port" has to
    > be polled. This, as well as the process used
    > to read the port, wastes lots of CPU time.
    > --
    > 40th Floor - Software @ http://40th.com/
    > iPlay : the ultimate audio player for mobiles
    > mp3,mp4,m4a,aac,ogg,wma,flac,wav, play+record
    > parametric eq, xfeed, reverb; all on a mobile
    >



      My System SpecsSystem Spec

Gameport on Creative SBLive sound card

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