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Welcome to Vista Forums we are your forum to discuss Windows Vista x64 and x86 systems. Whether you need help or just want to post an idea you have on Vista, this is the forum for you.
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| Guest | Gameport on Creative SBLive sound card Hi, I have a Creative SBLive sound card (PCI). Vista installed the sound drivers ok, but generates an error when it tries to install the Gameport driver for the gameport (15-pin) that is on the card. Any suggestions? Vista error details are below for two scenarios I tried. Device manager accepts it if I select "Unsupported Game Port for Creative", but that doesn't help since I can't use the joystick. Thanks in advance, Eran Description Windows was able to successfully install device driver software, but the driver software encountered a problem when it tried to run. The problem code is 19. Problem signature Problem Event Name: PnPDeviceProblemCode Architecture: x86 Hardware Id: PCI\VEN_1102&DEV_7002&SUBSYS_00201102&REV_07 Setup class GUID: {4d36e96c-e325-11ce-bfc1-08002be10318} PnP problem code: 00000013 Driver name: unknown Driver version: unknown Driver date: unknown OS Version: 6.0.6000.2.0.0.256.1 Locale ID: 1033 Extra information about the problem Bucket ID: 4743141 **** and **** Description Windows encountered a problem while installing device drivers for your Creative SBLive! Gameport Problem signature Problem Event Name: PnPDriverInstallError Architecture: x86 Win32 error: E0000219 Inf name: wdma10k1.inf Driver Package hash: a1149c1110550ac8eac84ec70b5f5d7b13a08c17 DDInstall section name: PCI8010J_Device OS Version: 6.0.6000.2.0.0.256.1 Locale ID: 1033 Extra information about the problem Bucket ID: 3382242 |
| | #2 (permalink) |
| Guest | Re: Gameport on Creative SBLive sound card /Eran/ said: > I have a Creative SBLive sound card (PCI). Vista installed the sound drivers > ok, but generates an error when it tries to install the Gameport driver for > the gameport (15-pin) that is on the card. Any suggestions? > > Vista error details are below for two scenarios I tried. > > Device manager accepts it if I select "Unsupported Game Port for Creative", > but that doesn't help since I can't use the joystick. This is a Creative Labs issue. Final drivers may not be available until after Vista release to home users. And older cards may not be supported at all. For insight see... http://us.creative.com/support/kb/ar...?l=3&sid=14186 |
| | #3 (permalink) |
| Guest | Re: Gameport on Creative SBLive sound card Vista removes support for any "Gameport" functions of any older hardware. It only supports USB devices. There is nothing Creative can do to resolve this issue with drivers. You will need to update to a newer joystick if you wish to continue using joysticks on your PC. "Eran" <nospam@thank.you> wrote in message news:uEfEpabHHHA.1276@TK2MSFTNGP04.phx.gbl... > Hi, > > I have a Creative SBLive sound card (PCI). Vista installed the sound > drivers > ok, but generates an error when it tries to install the Gameport driver > for > the gameport (15-pin) that is on the card. Any suggestions? > > Vista error details are below for two scenarios I tried. > > Device manager accepts it if I select "Unsupported Game Port for > Creative", > but that doesn't help since I can't use the joystick. > > Thanks in advance, > > Eran > > > Description > Windows was able to successfully install device driver software, but the > driver software encountered a problem when it tried to run. The problem > code > is 19. > > Problem signature > Problem Event Name: PnPDeviceProblemCode > Architecture: x86 > Hardware Id: PCI\VEN_1102&DEV_7002&SUBSYS_00201102&REV_07 > Setup class GUID: {4d36e96c-e325-11ce-bfc1-08002be10318} > PnP problem code: 00000013 > Driver name: unknown > Driver version: unknown > Driver date: unknown > OS Version: 6.0.6000.2.0.0.256.1 > Locale ID: 1033 > > Extra information about the problem > Bucket ID: 4743141 > > **** and **** > Description > Windows encountered a problem while installing device drivers for your > Creative SBLive! Gameport > > Problem signature > Problem Event Name: PnPDriverInstallError > Architecture: x86 > Win32 error: E0000219 > Inf name: wdma10k1.inf > Driver Package hash: a1149c1110550ac8eac84ec70b5f5d7b13a08c17 > DDInstall section name: PCI8010J_Device > OS Version: 6.0.6000.2.0.0.256.1 > Locale ID: 1033 > > Extra information about the problem > Bucket ID: 3382242 > > |
| | #4 (permalink) |
| Guest | Re: Gameport on Creative SBLive sound card Why would Microsoft do that? The gameport doesn't pose any security threat and is probably the simplest port to support. Eran "Mike C." <magamiako@gmail.com> wrote in message news:%23P4AkifHHHA.3616@TK2MSFTNGP02.phx.gbl... Vista removes support for any "Gameport" functions of any older hardware. It only supports USB devices. There is nothing Creative can do to resolve this issue with drivers. You will need to update to a newer joystick if you wish to continue using joysticks on your PC. "Eran" <nospam@thank.you> wrote in message news:uEfEpabHHHA.1276@TK2MSFTNGP04.phx.gbl... > Hi, > > I have a Creative SBLive sound card (PCI). Vista installed the sound > drivers > ok, but generates an error when it tries to install the Gameport driver > for > the gameport (15-pin) that is on the card. Any suggestions? > > Vista error details are below for two scenarios I tried. > > Device manager accepts it if I select "Unsupported Game Port for > Creative", > but that doesn't help since I can't use the joystick. > > Thanks in advance, > > Eran > > > Description > Windows was able to successfully install device driver software, but the > driver software encountered a problem when it tried to run. The problem > code > is 19. > > Problem signature > Problem Event Name: PnPDeviceProblemCode > Architecture: x86 > Hardware Id: PCI\VEN_1102&DEV_7002&SUBSYS_00201102&REV_07 > Setup class GUID: {4d36e96c-e325-11ce-bfc1-08002be10318} > PnP problem code: 00000013 > Driver name: unknown > Driver version: unknown > Driver date: unknown > OS Version: 6.0.6000.2.0.0.256.1 > Locale ID: 1033 > > Extra information about the problem > Bucket ID: 4743141 > > **** and **** > Description > Windows encountered a problem while installing device drivers for your > Creative SBLive! Gameport > > Problem signature > Problem Event Name: PnPDriverInstallError > Architecture: x86 > Win32 error: E0000219 > Inf name: wdma10k1.inf > Driver Package hash: a1149c1110550ac8eac84ec70b5f5d7b13a08c17 > DDInstall section name: PCI8010J_Device > OS Version: 6.0.6000.2.0.0.256.1 > Locale ID: 1033 > > Extra information about the problem > Bucket ID: 3382242 > > |
| | #5 (permalink) |
| Guest | Re: Gameport on Creative SBLive sound card The big problem is that a "game port" has to be polled. This, as well as the process used to read the port, wastes lots of CPU time. -- 40th Floor - Software @ http://40th.com/ iPlay : the ultimate audio player for mobiles mp3,mp4,m4a,aac,ogg,wma,flac,wav, play+record parametric eq, xfeed, reverb; all on a mobile |
| | #6 (permalink) |
| Guest | Re: Gameport on Creative SBLive sound card You got to be kidding. The gameport was around long before the Pentium when computers were still running under 12Mhz. I highly doubt the gameport is a resource hog. <hel@40th.com> wrote in message news:%23B6bxVzHHHA.2236@TK2MSFTNGP02.phx.gbl... The big problem is that a "game port" has to be polled. This, as well as the process used to read the port, wastes lots of CPU time. -- 40th Floor - Software @ http://40th.com/ iPlay : the ultimate audio player for mobiles mp3,mp4,m4a,aac,ogg,wma,flac,wav, play+record parametric eq, xfeed, reverb; all on a mobile |
| | #7 (permalink) |
| Guest | Re: Gameport on Creative SBLive sound card The term "Resources" doesn't apply. It's an old-style port that needs lots of time to properly read. Stick an analog joystick on it and you have to pump some volts through it, let it settle a bit, measure it, and from that determine the pot position. Lots and lots of time (it has nothing to do with "resources"). Since the time to read the port is constant, the faster the CPU, the more that's wasted. It's like putting on the brakes 20x a second as you drag down the strip. Compare with a device (a game port could be considered a device) that works with an interrupt, where the device does all the work, and the CPU only stops to read the answer (it doesn't have to calc the answer). To put it in simple terms. E- [Wed, 13 Dec 2006 21:15:21 -0800]: >You got to be kidding. >The gameport was around long before the Pentium when computers were still >running under 12Mhz. I highly doubt the gameport is a resource hog. > ><hel@40th.com> wrote: >The big problem is that a "game port" has to >be polled. This, as well as the process used >to read the port, wastes lots of CPU time. -- 40th Floor - Software @ http://40th.com/ iPlay : the ultimate audio player for mobiles mp3,mp4,m4a,aac,ogg,wma,flac,wav, play+record parametric eq, xfeed, reverb; all on a mobile |
| | #8 (permalink) |
| Guest | Re: Gameport on Creative SBLive sound card Q: Are MIDI/Gameports supported under Vista? A: We've removed support for these types of devices, in favor of USB connected devices. Posted by Andre Rivera - MSFT at https://forums.microsoft.com/TechNet...6672&SiteID=17 -- Jane, not plain 64 bit enabled :-)Batteries not included. Braincell on vacation ;-) "Eran" <nospam@thank.you> wrote in message news:uz7qb7zHHHA.1008@TK2MSFTNGP06.phx.gbl... > You got to be kidding. > The gameport was around long before the Pentium when computers were still > running under 12Mhz. I highly doubt the gameport is a resource hog. > > <hel@40th.com> wrote in message > news:%23B6bxVzHHHA.2236@TK2MSFTNGP02.phx.gbl... > The big problem is that a "game port" has to > be polled. This, as well as the process used > to read the port, wastes lots of CPU time. > -- > 40th Floor - Software @ http://40th.com/ > iPlay : the ultimate audio player for mobiles > mp3,mp4,m4a,aac,ogg,wma,flac,wav, play+record > parametric eq, xfeed, reverb; all on a mobile > |
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