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Vista Tutorial - direct play for microsoft games [freelancer]

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Old 01-22-2009   #11 (permalink)
Robert McKenzie
Guest


 
 

Re: direct play for microsoft games [freelancer]

Slainte1967 wrote:
Quote:

> To get online with Freelancer you must use the "white list" of
> antiviruses to enable you to do so. AVG or Avast for example will enable
> you to get online. Remember to run as administrator and xp compatible.
> Also if your playing FL with Vista disable 3d sound in the game
> options. This will solve all sorts of problems running the game.
> Just found this thread so dont shout at me for the late post
>
>
I play Freelancer on windows Vista64 home premium and ultimate - two
machine - the laptop has a new dedicated graphic card - the other has a
EN9800GT a directX 9 card with DX10 compatability.

Virus Software to use is Eset Nod32 or AVG Personal(FREE EDITION)not the
buyable version.

You must also use the windows Firewall - but there is a free front end
for called VistaFirewallControl.

The issue is caused by the lack of DirectX Play in DX10 because MS went
over to different protocols and forgot about backward compatability.

Have fun.

My System SpecsSystem Spec
Old 01-23-2009   #12 (permalink)
Joe
Guest


 
 

Re: direct play for microsoft games [freelancer]

> Slainte1967 wrote:
(clip)

Robert McKenzie <robert@xxxxxx> wrote in
news:gla9lk$1d10$1@xxxxxx:
Quote:

> I play Freelancer on windows Vista64 home premium and ultimate - two
> machine - the laptop has a new dedicated graphic card - the other has
> a EN9800GT a directX 9 card with DX10 compatability.
Actually a Geforce 9 series card will also run Dx1, 2, 3, 5, 6, 7, and 8
games as well.
Quote:

> Virus Software to use is Eset Nod32 or AVG Personal(FREE EDITION)not
> the buyable version.
Or just go naked, I can't remember the last time I installed anti-virus.
Quote:

> The issue is caused by the lack of DirectX Play in DX10 because MS
> went over to different protocols and forgot about backward
> compatability.
Actually MS didn't install DirectX 9 into Vista, you can download
dxwebsetup.exe and install it manually.

MS Guidelines state that ALL games that use DirectX need to install the
files via the DXSetup app, even if the DirectX files are already
detected because some may be missing. Unfortunatly not many games do
this. Including this one.... which I worked on... hey I even worked on
the installer, sue me.

It's not DirectX 10's fault, so lay off.

--
Joe
My System SpecsSystem Spec
Old 01-27-2009   #13 (permalink)
Robert McKenzie
Guest


 
 

Re: direct play for microsoft games [freelancer]

Joe wrote:
Quote:
Quote:

>> Slainte1967 wrote:
> (clip)
>
> Robert McKenzie <robert@xxxxxx> wrote in
> news:gla9lk$1d10$1@xxxxxx:
Quote:

>> I play Freelancer on windows Vista64 home premium and ultimate - two
>> machine - the laptop has a new dedicated graphic card - the other has
>> a EN9800GT a directX 9 card with DX10 compatability.
>
> Actually a Geforce 9 series card will also run Dx1, 2, 3, 5, 6, 7, and 8
> games as well.
>
Quote:

>> Virus Software to use is Eset Nod32 or AVG Personal(FREE EDITION)not
>> the buyable version.
>
> Or just go naked, I can't remember the last time I installed anti-virus.
>
Quote:

>> The issue is caused by the lack of DirectX Play in DX10 because MS
>> went over to different protocols and forgot about backward
>> compatability.
>
> Actually MS didn't install DirectX 9 into Vista, you can download
> dxwebsetup.exe and install it manually.
>
> MS Guidelines state that ALL games that use DirectX need to install the
> files via the DXSetup app, even if the DirectX files are already
> detected because some may be missing. Unfortunatly not many games do
> this. Including this one.... which I worked on... hey I even worked on
> the installer, sue me.
>
> It's not DirectX 10's fault, so lay off.
>
Actually if you want to get techie I suggest your read this
http://en.wikipedia.org/wiki/DirectX - it details that The DirectPlay
DPLAY.DLL was also removed and was replaced with dplayx.dll - apparently
it can be replicated by installing Dplay.DLL and renaming it.

Therefore it was MS fault - NOT DX10.

I actually like DX10 and it nice to see individual bristle on the chin
of my characters in MassEffect.

My System SpecsSystem Spec
Old 01-28-2009   #14 (permalink)
Joe
Guest


 
 

Re: direct play for microsoft games [freelancer]

Robert McKenzie <robert@xxxxxx> wrote in
news:glnct1$10ss$1@xxxxxx:
Quote:

> Actually if you want to get techie I suggest your read this
> http://en.wikipedia.org/wiki/DirectX - it details that The DirectPlay
> DPLAY.DLL was also removed and was replaced with dplayx.dll -
> apparently it can be replicated by installing Dplay.DLL and renaming
> it.
>
> Therefore it was MS fault - NOT DX10.
What?
Quote:

> I actually like DX10 and it nice to see individual bristle on the chin
> of my characters in MassEffect.
You can actually do those kinds of pixel shading and bump mapping in
Dx9, most game companies choose not too because it is kindda tricky, or
just lazy. Dx10, nice, but the whole "Dx10 only in Vista", what a load.

There are some nice things you can do in Dx10 with the stuff built it,
but most of it can be coded to work in Dx9 without too much difficulty.
At least that's the claims I get from a couple guys I know. haha.

--
Joe
My System SpecsSystem Spec
Old 02-16-2009   #15 (permalink)
Robert McKenzie
Guest


 
 

Re: direct play for microsoft games [freelancer]

Joe wrote:
Quote:

>
> You can actually do those kinds of pixel shading and bump mapping in
> Dx9, most game companies choose not too because it is kindda tricky, or
> just lazy. Dx10, nice, but the whole "Dx10 only in Vista", what a load.
>
> There are some nice things you can do in Dx10 with the stuff built it,
> but most of it can be coded to work in Dx9 without too much difficulty.
> At least that's the claims I get from a couple guys I know. haha.
>
Your quite right - most of what you can do in DX9 can be replicated in
DX10 - reference to the shading aspect. One of the issues that is of
concern is the network communication protocols - which microsoft changed
in DX10.

This means that freelancer will load and launch properly but when you
try and lock on to a server - you will not be able to communicate with
it. Therefore you will not be able to play on the server.

There are work-rounds to circumvent this problem though.
My System SpecsSystem Spec
Old 03-08-2009   #16 (permalink)
Newbie


Join Date: Mar 2009
Home premium
 
 

Re: direct play for microsoft games [freelancer]

Steve if ur still haveing freelancer problems or aanyone else viewing this then i may have a solution without getting rid of ur security center. I got mcaffee and so far this trick only worked with the void mod since it actully let me see the server list, i can't get the server list with any other mod. Any way what u do is open the flserver program, then u make sure that it can be internet accesible. once u ahve done that then u open freelnacer, first you click on the game u want to join, then u click on your fl server, the cannont connect thingy will come up but don't worry, then you close your flserver and then open freelancer up again, then you click on your fl server which is now offline, then you refresh the serverlist then click on the server you were oribinally trying to join. It should work then cause it did for me with the viod mod, hope this helps.
My System SpecsSystem Spec
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