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| | 3D Desktop Environment/OS Prototype Hello, I was thinking about the security of an Operating System, and how that could remain just as organized as a file system. First, the file system still needs headers in the Folders that are the acting Index/list of files and Directories Present. At present, Windows Search in Vista, sucks. The installer should trigger indexing, for the new files and folders being added. When it starts searching, it shouldn't even start with the index, but it should start in the MRUDs. Usually, when I loose a file, it happens because somebody has used the software and changed default folders it uses when and while saving. If it searched the MRUDs first, it would have found it without the index. When ever you log off of the machine, the index should be updated with whatever is present in the MRUDs, clean those up, and sort. Sort, should set up the index in alphabetical order, and write several index tabs as it were. There is no sense in searching the whole list if you first checked the MRUDs, and the installer has triggered indexing. I suggest, that you fix that. 3D OS Prototype. Imagine that when your computer boots up, it's waiting for a 3D map of icons in a first person point of view building. If there is no building, and/or the icons are not set up in 3 dimensional space, it won't open a file or a program. This wouldn't effect drivers, they would load to initialize the operating system. For every backwards compatible program you have, you have to find the computer in a 3D environment to actually click on the icons. The added security is in that your first person character has to be located at a specific set range of coordinates to face and reach for/click on the icon. This gives you 3 sets of coordinates to initialize or start up any program, x,y and z for the icon, x,y and z for the character, an x,y for the pointer. So, what I was thinking was to use a 3D graphing routien adopted for the sake of producing terrain maps that could literally go on for what would seem to be thousands of miles. There are math functions that you can use to produce 3D graphs, and if you mess with them long enough, you'll see that you can produce any kind of terrain you want. The difference is that when you use functions of sin, cos, and take the sum of several equations at several frequencies, you can back track on these equations. That means, you don't need a file to emulate all of this terrain, in a manner of speaking it's self generated. http://people.csail.mit.edu/adonovan/hacks/3dgraph.html You can use the same math, in a manner that doesn't appear on the screen except when it's time to plant a tree, or a bush, and that makes it appear random, but is as equally absolute over greater distances. In other words, if you navigate based upon landmarks, you could find your way back in miles on a virtual hike. This places a huge offset into the 3D icon matrix, and allows for folder names to contain unseen characters that are really coordinates. Instead of SysWOW64, the hidden characters would include SysWOW64.[x coordinate].[y coordinate].[z coordinate]. I want something so flexible, it could be star ship, or a walking house, if you wanted maybe the only way to access your operating system's files would be to get eaten by a dinosaur, and when he goes to the dinosaur graveyard to die, you can access your files. If you wanted you could have a building of any kind. The filing system just uses a very common 3D file format DXF, that's even used in CAD programs. It is very common. All of the icons are 3D objects, and you can assign starting programs or opening files to any object, or character. In effect, it gives you a 3D scrap book that you can fill up with all kinds of walking, grunting, talking thingys. If a user opens up your desktop, they get one life, and it starts them right at the starting point, and works like a game. Windows would start you in the default location where the files would be if you didn't customize your terrain, plant life, and whatever. Passwords become a thing of the past, and a set of actions taken by a user allows them into the operating system. They can come in a specific order and at no specific time. You don't have game rules or hints, you just have to pick up specific objects or kill specific creatures, move into a specific room that has a door code as well or in addition. Shortcuts over long distances represented by teleporters, and things of that nature. You could go to the right coordinates. The whole concept revolves around how the coordinates you are at, have to fall into a range before you can open a program. That is added to the directory names by the operating system to open the file in real time. In real-time by as much as your mouse pointer is now. |
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