J
jsnover13
I'm missing something simple.
I want to hand craft my object hierarchy in code but I'm doing
something wrong. This code displays properly but it does the
MouseDown eventhandler never gets called.
Any ideas?
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
namespace WpfApplication1
{
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
Button b = new Button();
b.Content = "PUSH ME";
b.MouseDown += new MouseButtonEventHandler(b_MouseDown);
this.Content = b;
}
void b_MouseDown(object sender, MouseButtonEventArgs e)
{
Button b = (Button)sender;
b.Content = "Down";
}
}
}
I want to hand craft my object hierarchy in code but I'm doing
something wrong. This code displays properly but it does the
MouseDown eventhandler never gets called.
Any ideas?
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
namespace WpfApplication1
{
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
Button b = new Button();
b.Content = "PUSH ME";
b.MouseDown += new MouseButtonEventHandler(b_MouseDown);
this.Content = b;
}
void b_MouseDown(object sender, MouseButtonEventArgs e)
{
Button b = (Button)sender;
b.Content = "Down";
}
}
}