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| | #1 (permalink) |
| Vista Home Premium 64bit | Trees and shrubs in games I noticed on many games that trees and shrubs don't move or anything, they look like paper. Is there a game out there that has actual girth in the trees and shrubs that move with the wind and whatnot? Or does no one make a game like that because it would be very graphically intensive? |
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| | #2 (permalink) |
| Vista Ultimate 64bit SP2/ | Re: Trees and shrubs in games Crysis does. |
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| | #3 (permalink) |
| Vista Home Premium x64 | Re: Trees and shrubs in games Yes.. crysis uses some very "heavy" models... a few others do as well, but many game houses like to make sure almost any machine ( within a few years old anyway ) can handle the load so useing things like sprites and trees and shrubs that use 4 or 6 planes to make up the actual tree or shrubs makes iot alor easier for machines to run the game.. along with many, many other things like lighting, speacial effects and so on...Crysis kinda prides itself on being a " benchmark" game...Alot of games will have trees and things of that nature in varying degrees of definition so the further away you go.. the less complex the model is..just as an example.. I do some still art work in a ray tracer program, and a single tree can have hundreds of thousands....( yes I have had several in the millions) of polys....imagine rendering a forest in a game as your running through it shooting??? LOL |
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| | #4 (permalink) |
| Vista Home Premium x64 | Re: Trees and shrubs in games Some other games with awesome looking environments would be Elder Scrolls: Oblivion (before Crysis this was *the* benchmark game). Also I play a lot of Stronghold 2, the trees in that game are nice, and blow around with wind and such. Company of Heroes has pretty detailed environments too. |
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| | #5 (permalink) |
| Vista home premium 64 bit | Re: Trees and shrubs in games It is the same old thing, older games do not have the same graphics performance as newer games. This is because the newer machines can handle more. |
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